(Two control schemes are provided: Controls 1 - Move in direction of arrow pressed Controls 2 - Up/Down to drive, Left/Right to steer. I've just added some other cars, and now you can collide a bit! They can take any paths they like (and they drive on the left side of the road - I am from the UK you know) I've seen a number of projects that use the cloning technique to create the illusion of 3d, but it occurred to me a few days back that there was no reason this couldn't be done with perspective to give a really nice top down city scape effect (As it turns out I wasn't the first to make use of this technique. See: Techniques I drew the city costumes as a number of layers, each exist as a costume in the city sprite. The 3d perspective is achieved by cloning the city sprite a number of times, and each time setting the size to me multiplied by a small factor. When the player moves around, the layers (clones) are moved relative to their size (so the buildings closer/higher up are larger, and they move faster). فارسی من لباس های شهر را به صورت چند لایه ترسیم کردم که هر کدام به عنوان یک لباس در شهر وجود دارد. پرسپکتیو 3 بعدی با شبیه سازی شهر اسپرایت چند بار به دست می آید و هر بار تنظیم اندازه بر روی من در یک فاکتور کوچک ضرب می شود. هنگامی که بازیکن به اطراف حرکت می کند، لایه ها (کلون ها) نسبت به اندازه آنها جابه جا می شوند (بنابراین ساختمان های نزدیکتر/بالاتر بزرگتر هستند و سریعتر حرکت می کنند).