How to play: choose a game-mode/difficulty by clicking the button in the middle (in addition to this, you can also choose whether the Blue Hole modifier is on/off (On means a x1.5 multiplier for points, but adds a lot of difficulty to the game, off means less difficulty, but x1 multiplier for points) WASD or arrow keys for movement, mouse to fire, take down as many lemons as you can. Every single time you hit a lemon, your score increases by +10 (however, as you may have noticed, this will become +15 if you play with the modifier activated, as the game becomes considerably harder). if Go into project for explanation of the code. If you have any improvements to suggest, post them in the comments
Credit to @Mysterious_Guy2009 for the skull (on the shooter lemon) and @griffpatch for the boundary script, the main lemon scripts, the player and some of the special effects, as well as part of the thumbnail and the inspiration for this project. Google for the lesson on trigonometry (more specifically, https://www.youtube.com/watch?v=81y6cEyolaI ) Tan of x (unknown angle) = (length of) opposite side/ (length of) adjacent side Therefore x itself can be figured out by inversing the tan function like this: x = atan of (opposite/adjacent) Rest by me - I think this is my best project up to date.