Episodes 1 - 9 are complete. There are now most collisions. This is my RPG work in progress from @griffpatch 's tutorial on YouTube. I decided to publish it because, why not? Lol. Just a filler project while I continue to work on this. You can just check out the map so far. Controls are WASD keys or arrow keys. To toggle the Editor press the Editor button or press the 0 key. To scroll through the tiles in the Editor palette, hover your mouse over the palette and use the arrow/WASD keys. Also, if you selected a tile in the palette, hold space, and place the tile on the map, the tile selected on the palette moves with your mouse on the map, making it easier to build larger items. Also, with the new episode 7, you can view the tile pins when the level editor is opened by pressing "p", and then you can press and hold "1" while moving your mouse over the pins to set them blue (which is solid), or press and hold "x" while moving your mouse over the pins to set them white (not solid). Music (which is nice and quiet) - World War Outerspace Mobile friendly as well. Joy Stick tutorial from @griffpatch Tileset by O_Lobster, character by Vryell *If you want to hide the joystick, press 'H'*. These are my current ideas for this game. (If you want to see more of my ideas, look inside of the fishing assets sprite inside the project.) Ideas: I want this to be a fishing game where you try to do things (idk yet) to get fish lures, which can be used to get fish. Then you can trade in fish to get cash, use cash to buy bigger backpacks (for storing fish) and better fishing rods. There will be different rarities of fish, and the goal of the game is to get to a certain point to be able to win the game. I want to figure out a code that makes the game harder to win as more people win it. Comment any ideas or suggestions!