INCOMPATIBLE WITH TURBOWARP You can use ScratchAddons if you want to play with a controller. ==TRIANGLE DUNGEON== Welcome to Triangle Dungeon, a roguelike game with randomly generated chaos featuring the triangle tank from Triangle Survival. Tdhis game is endless, so get the best score you can while going down each level of this infinite dungeon and finding out how each enemy type behaves while learning the different tank types you can use to your advantage. ==CONTROLS== WASD - Move Space - Move faster or pick up extra weapons. Click - Shoot weapon ==TAGS== #games
==CREDITS== Eventlesstew - Game Creation Griffpatch - Random Maze Generation Tutorial Dani - Inspiration to make Triangle Survival, the prequel to this game. As of writing this, I just realised that I basically made my version of his roguelike game, which is called Triangle game lmao. Mojang - Original creators of the Minecraft explosion sound heard on the Devastator. ==CHANGELOG== v1.7 - Doubled invincibility time when entering rooms. - Fixed Pink Enemies not showing properly. - Normal hearts now restore 3 HP rather than 1. v1.6.1 - Reorganised the Patch Notes. - Fixed a bug where enemies wouldn't appear in later levels. - Changed some death messages. v1.6 - The Drum Shotgun has returned. - Added a glitched tank. - Added a pink enemy. - Increased the chance of receiving extra health from a loot box. v1.5 - Added back the Super Shotgun from Triangle Survival, it now shoots lots of bullets which are evenly spaced from each other to maximise coverage. - Nerfed the level scaling of the enemies. (Level x 2 -> Level x 1.2) v1.4 - Two tanks have returned from Triangle Survival while one brand-new tank has been added. This totals to 3 tanks coming into Triangle Dungeon. - The Sniper now fires small, but bouncy bullets which can prove to be deadly in certain situations. It's coloured Pink. - The Devastator is an orange tank that can now fire one big, explosive bullet. It is no longer a pushover unlike it's Triangle Survival version. - DONOTPICKTHISUP is a completely new and useless tank that can be easily overestimated. Do not pick up a tank that has a massively oversized barrel. - Reworked the Labyrinth map so it is less buggy and more fun to explore. - The Seeker loot now has a green outline rather than being coloured an ugly gradient of yellow and green. This also applies for the newly added Sniper and Devastator. - Seeker got buffed (0.7 fire rate to 0.5. The lower, the faster.) - Seeker bullets are now coloured green. Sniper bullets are also coloured pink while Devastator bullets are coloured orange. - Ranger Shotgun bullets are now half-size. - Bullets have been redesigned to match the Tank's style better. This also applies to the thumbnail. - Some systems have seen some major changes to allow more control over tanks in the future. - NULL v1.3 - Added a new labyrinth-themed map. - Removed something that nobody knew about lol. (The ability to change your aim controls) - Changed the Machine Gun's accuracy. (45 inaccuracy to 25) - Changed the circles on the Melol map to squares. - Adjusted the behaviour of Landmines and Dangerous Landmines so they are harder to see now. - Reverted the range buff on the Dangerous Landmine (75 > 50) v1.2 - Fixed the thumbnail making the game unplayable. - Pressing 8 will now show the thumbnail and stop everything. - The Triangle Tank will now get some invincibility frames upon entering a room. This should stop any enemies from damaging the player as soon as they enter a new room. - The Dangerous Landmine will now be visible from further away. The range that the player needs to be in for the Dangerous Landmine to attack has also increased. (50 > 70) - Added an inverted yellow enemy that exactly copies the player's movement. The normal yellow enemy mirrors it. - Fixed yellow enemies being able to go into the HUD. - Improved collision physics for Blue enemies. Now they don't just rotate 180 degrees when they hit a wall. - Tweaked the thumbnail a bit. v1.1 - Added two new enemies: Yellow bois and Dangerous Landmines. - Yellow bois will mirror the player's movement - Dangerous Landmines will act like landmines, but don't get too close. - Red enemies will no longer stop in place when they dash to the Triangle Tank's position. - Blue enemies will no longer remain in place for a few seconds or so when first spawning. - Blue enemies can now turn to all 360 directions. - Blue enemies can now independently change their velocity and speed. - Made the barrel outlines on the tanks brighter. - Fixed an issue where the level number didn't increment by 1 when you reach a new level. - Added a thumbnail - Increased the size of the Loot Triangle's border. v1.0 Released.