this is some scrapped content from CPPEA "Chef PP's Endless Asylum". For context, this was a game that was gonna be made by me, creepydash, and idek1885. You can see all the stuff when you click "see inside". You can also find all things for this game in notes!
! THIS IS A LONG LIST OF ALL THE THINGS ! See the "Documents" sprite for in depth information. Here are some fun facts! So this game was an idea back in 2022 but we never got around to even making anything. We have a whole google documents filled completely with ideas that were gonna be implemented. SKINS: Yes, as you get see, there are different skins for each character. each character containing 1 uncommon, 1 rare, 1 epic, and 2 legendary skins. The ones that say (NADA) weren't real concepts for the game. I just decided to make them for fun. -I forgot to mention that these skins you wouldn't actually be able to buy individually but you'd have to spin for them. Like those Japanese Gacha Machines. They give you a random one! IDEAS: The game was gonna contain so much stuff. It was going to be a survival/highscore game! It was going to feature Achievements which gave player in-game currency or trophy and Objectives were a concept just for faster currency farming. And yes, a campaign. PERKS: Yes we were dumb enough to think of adding perks to the game lol. As you can see, there were a good amount of them! They have different tiers meaning (Bronze is tier 1, Silver is tier 2, and Gold is tier 3.) in other words, gold tier is the best and bronze is the worst. -Note that we were gonna nerf these perks with Player Effects. Think of them as side affects as consequences for using perks for ex: "Exposure" is a effect that means your location is revealed aka, enemies attack more frequent. CURRENCY: Players were gonna have two currencies! Moon Orbs are for finishing achievements but are also given from playing which are used to spin for skins! Elixir Droplets are from doing objectives or being the campaign! These are what are used to buy perks. MECHANICS: By this point you're probably saying, "okay candy, enough yapping. What about the mechanics" and well, there are a lot lol. Lets start with the player's mechanics. -Primary generator linked to all power in the building. -Secondary gen used to recover power. (a backup) -Flashlight used to scare whatever is in front of you. -Batteries to recharge second generator or flashlight. -Surveillance which is self explanatory. -Motion Detection Protocol detects enemies on cams. -Cheesecake Hatch machine to make cake for Shrek. -A Lab to make a specific chemical. -Heartbeat Monitor to detect Tony's Heartbeat. And these are the enemy mechanics... -Chef PP appears in the hallway, use Flashlight. -Shrek pounds on Primary Gen, give him cheesecake. -Mickey likes chemicals, give him to keep him away. -Tony sleeps, reset music tape to keep him asleep. Here are some information of what the perks and effects. The perks will have their side-effects in () -Room Rush: Gives boosts to next rooms (Exhaustion) -Made For This: Cheesecake Hatch & Lab are quicker. (Exhaustion) -I'm All Ears: You hear Tony's heartbeat from any room. (No effects) -Adrenal Shock: rewind music faster & flip cams faster. (Anxiety) -Say Cheese: Your flashlight is brighter. (No effects) -Sovereign Survivor: Stop only a single enemy attack. (Exposure & Hallucinations) -Battery Bag: More batteries spawn. (No effects) -Caught On Camera: Alarm when Shrek is near Gen. (Oblivious) -Apples & Bananas: Tony pinged when he leaves box. (No effects) -Heisenberg: Automatically fills correct formula in lab. (No effects) -In The Shadows: Characters are less aggressive. (No effects) -Tony's Curse: Tony can't damage electrical equipment. (Anxiety & Exposure) -Born Ready: Flashlight has full & hold less batteries. (No effects) -One Man Army: Shows everyone's location if near. (No effects) -Let The Games Begin: Massive boost on everything. (Oblivious & Hallucinations) Effects: -Exhaustion: 10 seconds cooldown after running. -Oblivious: Deaf for 5 seconds. -Anxiety: slower lab/cheesecake & recoil to flashlights for 60 seconds. -Exposure: Characters become more aggressive. -Hallucinations: Fake-out sounds and images for 30 seconds. HAROLD NIGHT: Yup, Harold was gonna be in a game with his own night being "Harold Night". It's just him. But he's harder than all 4 of the bois combined. He has 4 phases. Phase 1 he's slow, sensitive to power and can't enter your office. He only goes to the primary power to disable. Phase 2 he can't be seen on cameras and is more sound-based. Phase 3 he's less immune to light, and Phase 4 all mechanics are applied and aggression is 100%. TUTORIAL: There was going to be a tutorial game-mode which has 5 segments. In order, it goes Flashlight & Battery Spawns, Secondary Generator, Surveillance & MDP, Cheesecake & Lab, and Tony & Shrek segment. Check out the rest in full detail in the "Documents" sprite.