READ THE VARIABLE DESCRIPTIONS Move your mouse to the bottom of the screen to show the settings. ASWD keys to move around. <- and -> to look around. Point at something and press SPACE to simulate the light. Everything but the edges are reflective/refractive, because they are absorbing 100% of light In stage 5, there is two grey walls, and that is glass. It refracts light (the opposite of reflecting). Here are the variables: ========== Max bounces: how many times the light can hit a surface before it disappears. Rays: How many rays it shoots out (resolution). FOV: How wide the view angle is. Real-time ray tracing: Updates the light automatically. Stage: The stage costume. Draw render: If it should display a 3D version of the space. ========== Use less rays and max bounces to increase FPS. When you have "real-time ray tracing" on, the movement is relative. It's not very precise, because instead of 3 vector normals we get from faces in 3D space, it just detects it's "own" normal with only 1 vector from rotating around. Set FOV to 360 to see everything at the same time!
Thanks to @As_g for finding the recommended settings for real-time ray tracing: 176 rays and 3 bounces. TURBOWARP: https://turbowarp.org/739973996