Drag circles to move them, press C to create a circle, press D to delete a circle. Higher substeps will make the simulation more accurate, but also make it much slower. For better performance run this project at turbowarp.org/740315479/fullscreen?hqpen&stuck
A modification of my grapple physics project. Inspired by Pezza's Work: youtube.com/watch?v=lS_qeBy3aQI Update 4/29/22: Rewrote collision code and added support for different object masses, calculated by the circle area.