Gameplay details ------------------------ My second biggest project yet! This is technically more of a game engine than an actual game, and needs to be developped more. It's not 100% accurate to the real game, but I feel like it doesn't need such precision as I think it's better for scratch. :^) PC [Move] Up/down arrow [Dash] Left/Right arrow Mobile [Move] Click [Dash] Double click Lag-free experience https://turbowarp.org/742049432/fullscreen?interpolate
Code details ----------------- If you like this project, you can love it If you admire it, you can fave it If you admire me too, or you want to keep yourself updated on the projects I'll release, you can follow me DEVELOPPER NOTES: * Currently experiencing a lot of random bugs I feel are coming from the VM or the extension I'm using. * Built from zero, just for this contest. Attacks are hard-coded but I plan to make an editor for it. * Scratch's "wait" block offsets randomly based on the runtime speed, but made a successful workaround * Scratch may show improper menu animations upon first start, it's not really a problem CHANGELOG: 05/12/22: Added another attack. Looking good so far! 30/11/22: Small edits 29/11/22: B u t t o n s are now working properly I'm back with the scripting engine ! 02/11/22: Creating ScratchScript, a text scripting engine with the only purpose of coding attacks. Moving it to another project to finish it. 31/10/22: Haloween release :) Unfortunately no halloween-themed decorations. Menus aren't ready but I believe this is good enough to publish. 25/10/22: Reached the 666 blocks :) Switched to an "attribute" menu approach 22/10/22: Fixed really annoying menu sync bug, now based on a timer