As you can see I totally put a lot of care into the graphic design =-=-=-=-=-=-=-=-=-= -{Attack}- =-=-=-=-=-=-=-=-=-= Space + Click: Red Sword - Can be used every 2 seconds. A wider-ranged sword that deals more damage and flinches any enemy it hits. Keep in mind that even though you are pressing space for this attack you will not dash.
-{Controls}- Mouse-based movement. Space bar to dash. Attack with your mouse. -{Credit}- Music: Danger (Instrumental) by Rareblin Sound effects pulled from YouTube -{Changelog}- - 8/10/22: Initial release with type 1. What was I thinking? - 26/4/23: Added sword type function, type 2 and 3 added. - 26/4/23: Type 3 animation improved, concepts done for type 4 and 5. - 27/4/23: Visual updates to Dash, finished type 5. - 28/4/23: Balancing: Dash speed halved, enemy hit chance boosted. Added background music and removed all sound effects. - 28/4/23: Added type 4, wrote Instructions. Updated text. - 28/4/23: Bug fixing, Red sword added (critical hits) - 30/4/23: Dash speed brought back up slightly, added self-damage functions and better sound effects. - 30/4/23: Balancing: Enemy recieving damage cooldown nerfed to 0.2 seconds. (Enemy can be damaged every 0.2 seconds instead of 1 second.) - 30/4/23: Timer added. Balancing: Player recieving damage from blue enemy cooldown nerfed to 0.2 seconds. (Enemy can damage player every 0.2 seconds instead of 0.5 seconds.) - 30/4/23: Tweaked sound effects and added more knockback onto critical hits. Now hitting the enemy with red sword makes you recoil. - 1/5/23: Fixed enemy being immune to attacks after they've been hit, as well as increasing enemy flinch when hit with red sword. - 1/5/23: Balancing: Fixed blue enemy not flinching. -1/5/23: Removal of all modes (sword only) as to preserve its original form - 16/10/23 Balancing: Nerfed blue enemy attack chance to 10%/second - 16/10/23 UI: New enemy death effect and sound that hopefully works. Added new dash effect and a very well designed end screen - 16/10/23 Fix: I broke the enemy size but fixed it. lol sorry - 17/10/23 Balancing: Added new warning for red enemy, but also buffed its speed and range by a lot. - 17/10/23 UI: Tweaked dash effect slightly along with adding a gradient to the enemy attack warning - 18/10/23 Debugging: Fixed instant win bug. How? By making the game endless.