W,A,S,D to move E to throw grenade SPACE to interact with things! Doors, traps, and the mystery box cost $1000 each! Updates Below: Original [ V1.0 - Release V1.1 - Made easier to play, as well as some bug fixes. V1.2 - Added intervention: a 1 shot sniper rifle! - Changed weapon accuracy. Now bullets will point more sideways depending on the gun. V1.3 - Added the b23r: a gun from black ops II, It's a 3 round burst pistol - Changed how fast the browning shoots (20% faster now) V1.4 - Added power! Now you have to open every door to access the power. If you don't, you cannot buy perks! - New sounds for different guns V1.5 - Changed clip sizes in the PPSH and Browning. (PPSH- 40, Browning- 50.) V1.6 - Decreased Shotgun damage. - Added rounds, and increasing zombie health per round. - GUI Redesign. - Raygun price and location updated. - Slightly improved zombie AI. - Weapon damage balance. - Added adjustable volume. V1.8 - Added clips, so you can run out of ammo. - Added scaling zombie speed. - Improved zombie AI. - Changed grenade location. - Added barrier to power room. - Decreased raygun damage. V1.9 - HIGH-SCORE added! can you beat the highest round? V2.0 - Pack-a-Punch Added V2.1 - Raygun cost increased - Double pack-a-punch limit - Rounds go by faster - Zombie health increases more per round ] New v2.3: [ Juggernog rework: [ - juggernog regen change removed - juggernog max health increased 125 < 200 - juggernog price 5,000 < 2,500 - Machine size changes - (visual) added text "made with real eggs!" to the juggernog machine ] regen frenzy: [ - added regen frenzy, changes regen from 0.75 to 0.25 (faster health regen) - 4,000 points ] Map changes: [ - made it harder to loop in second room by adding regen frenzy and by adding its corner wall - made all perk machines + pack a punch bigger (so that they could fit their text.) - raygun wall buy price 8,000 < 6,000 ] Stamin-up buff: [ - changed price 5,000 < 3,000 - Speed is set to 4 when bought (33% increase) (I had no clue what the code did so this may be a nerf or buff) ] Misc and weapon changes: [ - you start with 15 ammo - you can now pack a punch 3 times instead of 2 - ray gun damage 60 < 90 ] - Added trap: [ - Kills zombies no matter the round, 15 sec cooldown and 20 sec duration. (can hurt you for 75 dfamage, be careful) - slows down zombies (and you) by 2 for 3.5 seconds when entered - activated with shocker button - very buggy ] - Much more but I got too lazy to keep adding to list ] v2.4: [ -bug fixes -changed shotguns interaction with PaP -changed shocker design -changed box rng (no longer even odds) -buffed b23r, now a wonderweapon (second one) -added resets, reset time is like 35 minutes -buffed juggernog (250 max health) PLANS ("?" indicates i MIGHT do it, but probably wont): -potential new wonderweapon (likely to be named tundras fury and one hit till around round 25) -new map!?!?! -trap on other door? v 3.0: Zombie Redone Changed zombie health and regen system Fixed pathfinding bug Changed zombie health system Increased bit limit V 3.1: Prolly last update (discontinued for now) Nerfed trap cooldown from roughly 32?? to 45 seconds (I don't even know what my own code did tbf) Time to Crash now rounded and displays seconds, not frames. (Crash happens roughly after 6.5 hours to 7.5 hours depending on how optimal you play [every zombie on screen and unpurchased perk as well as a few guaranteed entities are always there so killing as fast as possible reduces reset a lot]) - fixed the zombie that didn't turn. - buffed raygun and wallbuy is no longer a troll, nerfed ppsh pap damage, buffed intervention damage and pap damage, buffed b23r damage and pap damage. Balanced Shotgun. v3.2 - buffed grenade wallbuy and damage
I give full credit to the original creator, even if I added and changed multiple things (updates past v2.2 in this version are mine) My username is zombies project because I intend to make an entirely new project with many custom features. This is my first work related to that as I am using it to help me understand how to make a zombies game.