READ ALL BEFORE PLAYING W and S are forward and backward, A and D are rotation Change pixel size to change how thick the pen is, a larger pixel size is a lower quality Color changes color View distance controls how far the rays are cast. If you're lagging, this could be responsible. FOV CAUSES A LOT OF LAG. When on 10-pixel size, 50 FOV worked for me, and 500 at pixel size one. Ray count also determines your field of view and a low Ray count will be less visibility. However, high ray counts can actually give you a wraparound view.