NOTE: If the game lags, it's due to the text engine creating clones! Please use turbowarp for now, or you may download, & play the game offline. --------------------------------------------------------------------- Hold space bar to skip straight into the game engine! --------------------------------------------------------------------- - You can change/view the player key controls on the screen provided when you select the 'controls' option displayed on the title screen menu. - Mouse button advances to the next scene. Any key press also advances to next scene. - Mouse/Mobile is supported during in game play. - Support for the Micro-Bit/Motion controllers MIGHT be considered for future options. ---------------------------------------------------------------------- Tags: #Capcom #MegaMan #RockMan #Mega #Rock #NES #8bit #List #Games #Engine #All
Holding space bar when you click on the flag skips straight into the game engine until I can find a fix for any lag that may be caused by the text engine. --------------------------------------------------------------------- This is a Mega Man game engine that I've been working (very slowly) on in Scratch using lists to store all the values and information. The animations are also list based straight from my other Scratch project to keep a few things a bit organized as to what animation frames needed to be displayed. ---------------------------------------------------------------------- This is a very heavy WIP game project, and I planned to make it as best of my abilities as I can. This is my first "serious" big game development work on Scratch as to test the limits of its abilities as a game developer. ---------------------------------------------------------------------- Targets were added in order to showcase the game engine capabilities, as well as to add gameplay features instead of being a boring, empty stage showcase of the engine itself. ---------------------------------------------------------------------- I did NOT use any graphic/sound assets from the Making Mega Man Code Legend kit by Artec. These code scripts are 100% built and animated by me. Cut Man's stage was inspired from Artec's Making Mega Man Code Legend programming kit. It has been rebuilt to fit this game engine's stage screen size. ---------------------------------------------------------------------- Character sprites/graphics are a property of Capcom with edits by me. Characters appearing in the name logo scene are drawn/edited by me. ----------------------------------------------------------------------- Tags: #Capcom #MegaMan #RockMan #Mega #Rock #NES #8bit #List #Games #Engine #All #Fun #Platformer