WASD or Arrow Keys to move. A horror game involving... doors The most fun version of doors you will find on scratch... -----------------------------FULL GUIDE-------------------------- ---------------ENTITIES------------------------------------ Screech: Screech is a monster who only appears in the dark. If you hear a psst sound and see a monster behind you, look at quickly before it bites you. Rush: If you see the lights flickering, hide in a closet or else you will be caught. Ambush: Listen for a strange sound. Lights will not flicker. If you hear it, run for the closet. Ambush will continuously come back and forth 2 - 8 times, so leave the closet once he goes back and if he comes again hide again and keep repeating until he's gone. Figure: Making noises will trigger it's exceptional senses. If it starts chasing after you, hide in a closet until it's gone. Timothy: Small chance of appearing when opening a drawer. Does 5 damage. Cannot be avoided. Guaranteed to spawn on every drawer in The Greenhouse, so avoid looting at that point. Seek: Dodge all the obstacles Seek throws at you, whilst running away from him. Jack: Has a chance of appearing when you try to enter a closet, and won't let you in for 1 second as well as dealing 30 damage. There is also a 1/2000 chance of getting a Jack Room for every room you enter. You lose 5hp every second that you are in a Jack Room and it is guaranteed to get jack in a closet. Hide: If you hide in a closet for too long, hide will force you out and make you lose a lot of health. Eyes: Has a chance of appearing in a room. If you look at eyes, you will continuously take damage until you stop looking at eyes. Halt: Has a chance of being a Halt Room. If it's a halt room it will be a long corridor which you must walk to the end of while halt is chasing you. There will be a prompt to say turn around every few seconds and then halt will chase you from the other direction. Repeat this process until you are at the door. Snare: 3 snares will spawn every greenhouse room. They are like traps. If you step on one, you will take 15 damage and you can't move for 5 seconds. Bald Screech: Bald Screech is similar to screech, except a bit more aggressive. You have less time to look at him, and his bites result in instant death. Dread: Dread will spawn when you are in a room for 5 minutes. When he spawns, get to the next door to avoid him. Shadow: Shadow has a chance to spawn in any room. When spawned, he will jumpscare you and deal a small amount of damage. ---------------ITEMS------------------------------------ Key: Guaranteed to be found in a drawer on a room with a locked door. Hold it out and walk to the locked door to open it. Vitamins: Can be found in drawers and bought in Jeff's Shop. Hold it out and click anywhere to consume it. When consumed, you will heal 10 HP and have a 2x speed boost for 10 seconds. Band-Aid: Can be found in drawers and bought in Jeff's Shop. As soon as it is purchased or found, it will be applied. Heals 15 HP. Medkit: Can be found in drawers and bought in Jeff's Shop. As soon as it is purchased or found, it will be applied. Heals to max HP. Lighter: A light source that lights up the area around the player. Can be found in drawers or Jeff's Shop. When held, click anywhere to toggle on/off. When in use, it decreases Screech spawnrate.
Credit to Roblox Doors for the original game art - @drumdrum4 -MAJOR GAME CHANGES- -Updated menu UI Door 100 changes -There is now a generator at door 100 that starts running out once you pull the lever to open the gate. It starts at 100% and loses 1 every second. Once the generator reaches 0, the lights go out across the entire area and Screech can spawn. Figure can hear when Screech bites you. Door 50 changes -Increased the amount of books (3 - 5) Instead of a 3 digit code it is now a 5 digit code. -Reduced Player Movement Speed At Door 50 (2 - 1) Timothy changes -Timothy can no longer spawn at Door 50 or Door 100 -Timothy is now guaranteed to spawn in The Greenhouse -Reduced Timothy Damage (10 - 5) Ambush changes -Increased chance of Ambush in The Greenhouse (1/67 - 1/7) (1/7 chance in a greenhouse room without rush) -Ambush now has a jumpscare upon death -Ambush can now spawn on dark rooms -Made ambush sound louder Eyes changes -Increased Eyes chance in The Greenhouse (1/4 - 1/2) Snare changes -Snare redesign Decreased Snare Size (100% - 75%) -Snares can no longer spawn on top of eachother Screech changes -Increased Screech Damage (40 - 50) -Increased Bald Screech Chance (1/500 - 1/400) -Fixed bug where screech randomly stops spawning -Reduced Screech Reaction Time (4s - 3.5s) -Reduced Bald Screech Reaction Time (2s - 1.5s) -Reworked Screech Spawn System: Instead of having a 50/50 chance of spawning whenever a door is opened and it's dark, screech is now guaranteed to spawn anywhere between 2-10 seconds after the room becomes dark. If you can get to a room with lights before screech spawns, screech won't spawn. Screech can now spawn multiple times in one room. Halt changes -New halt visual effects -Reduced Halt Damage (50 - 45) -Rebalanced Halt Difficulty -Decreased Halt Spawnrate (1/35 on a normal room - 1/40 on a normal room) Figure changes -Slightly modified figure's design -Can no longer hear you pick up books -can no longer hear you view the note -Can no longer hear when you exit a closet -Can no longer hear you step on the carpet or go upstairs -Can no longer hear you collect the key -Can no longer hear when you open doors -Can no longer hear you pickup breaker switches -Changed movement method for figure from gliding to moving steps and pointing directions. This gives figure very fast reaction time to sounds. Food Changes -Decreased the chances of finding any kind of food in a room (1/4 - 1/5) -Increased odds of getting foods that heal lower amounts and decreased odds of getting foods that heal higher amounts -Decreased Honey Jar Heal (10 - 5) Knobs Changes -Reduced Knob Earnings Previous Knob Earnings: (Door + Coins) New Knob Earnings (Door / 2 + Coins / 10) Can earn +50 bonus knobs if you escape (decimals are rounded) Drawer Changes -Drawers can now be searched 3 times instead of 1, unless the drawer contains a key to open the door, then it can only be searched once to get the key. Darkness Changes -Made it significantly harder to see in the dark -Made dark rooms rarer at the start but they progressively get more common. -Added a dark room sound effect New item: Lighter -Can be bought at Jeff's Shop for 100 Gold -Limited fuel, not refillable. You lose the item once it's out of fuel. -Can be found in drawers -Decreases Screech spawnrate Locked Room Changes -Locked rooms are now rarer (1/6 - 1/8) Rush Changes -Rush is now less common (1/8 - 1/10) -Made rush's sound louder