Warning: May be buggy or laggy. Join our heroine Violet in their (likely mediocre) journey to self discovery and...beating the crap out of every enemy in her way. Will she be up to the task? Find out in JAYTHAN'S QUEST 4. Control Overview: (Bottom left orange numbers are supermeter, bottom right is player health, top is enemy health) Dialogue: -Z or X to skip dialogue instantly -A also skips and if held down can skip entire animations or cutscenes. Ingame (2nd Boss Phase 2): Arrow Keys to move X to dash C to use super (on a cooldown) Ingame (Battle Section) Up - Jump Left - Dodge/Parry (Gain 15 meter)/Combo Break (uses 40 meter) A - Assist (Gained after the first level, uses 15 meter) Z - Punch, punch leads into a chain of moves all changed via directions Chains: -Down and Z - Right and Z - Up and Z -Certain things can be altered by holding or pressing Z after, even in other directions (some cost meter). X - Cancel, will cancel any action (costs 25 meter). C - Super, can be used at LITERALLY any time due to way it was coded. (Costs 100 meter) (Most ground actions are jump cancellable) Air Moves: Left - Fast fall, can press Z to use 45 meter to instantly hit the floor. Z - Air Jab Right and Z - Swing Kick followups: Up - Flame kick Down - Fist Slam Right - Flip Up Down and Z - Knife Throw (Followups can be chained into eachother based on which is used first) Up and Z - Spear swing, good combo tool. Down and Z - Spear Spike. If it hits the ground it will spike into it, afterwards you can press up and Z to fly back up. You can still press up and Z to fly if the move misses though. Palutena: -Arrow keys to move -Z to attack -X to enter parry stance, can press directions and Z to attack out of this stance. Enemy Specific: -The opponents can guard, guard can be bypassed by X-cancelling during their guards. -If the opponent falls long enough they enter "flip out" state (glowing white and flipping) in this state they cannot be hit by attacks except for projectiles. To cancel out "flip out" you need to use a X-cancel. -Some enemies gain the ability to parry (After fighting the 3rd boss) -After fighting the 3rd boss all enemies will be able to enter "flip out" state after a certain amount of hits.
All credits to respective owners. All coding (with the exception of Alzters textbox and the healthbar) was created by me Most sounds taken from freesound.org. All music was created by me using soundfonts. -------------------------------------------------------------------------- Boss codes: 1BGA - Bridge Guardian 2SPB - Spectorie (Phase 1) 2SPC - Spectorie (Phase 2, not a normal fight) 3SMD - Small 4BIE - BIg Roid (Start of bosses gaining ability to flip out of combos. 5MEF - Mediumetta 6GUG - Vs Guards.