All instructions are in the project. Advice: For best results, do not use full-screen.
So, I decided I liked the original project by @flamingenius, but I noticed that it could be laggy at times. Therefore, I decided to make this remix, to remove a lot of the lag so that more people can enjoy it for what it really is. Things I changed: * Major changes to 'sprite 2' (which draws the grid) * Minor changes to most of everything else :P Theory: To reduce lag, you need to take only do things that are absolutely necessary. In particular, things like rendering often don't have to be done all the time - you only need to re-draw the grid when the character has moved. Also, in the renderer sprite, I noticed that there was a lot of unnecessary off-screen drawing going on, which was not needed - eg. to draw 18 max lines, there were ~145 repeats. Some clever maths then reduced this to the minimum possible number of repeats - 18. Original project: https://scratch.mit.edu/projects/67016598/