For better performance: https://turbowarp.org/745901977 Double Click Flag or enemies may mix AI, to your very detriment I can confirm. Click to move, space to shoot, and Z to teleport to your mouse with an 8 second cooldown. Lastly, don't die :)
Oct 15: Game released, first 4 waves Oct 17 (Listed in chronological order): Added Developer cheats and wave 5 with new karate zombie. (50% chance to dodge attacks. When dodging, the enemy is ghosted, it will not damage you nor provide knockback while ghosted) I-frames nerfed when stuck in hitbox before damage registers. An hour later, nerfed I-frames were causing bugs, reverted I-frames and knockback to its original state. Edited the movement of the zombies to be more smooth and function similarly to the karate zombie Started the title and settings menu Oct 18 (Listed in chronological order): Added Control Scheme to Settings menu and drafted Master Volume Oct 20: Added background during gameplay and buffed ghosting, making it harder to see, and the karate zombie will then teleport in a 60 pixel radius near you, sometimes even directly on you. Oct 21 (Listed in chronological order): Nerfed Ghosting because it would teleport on players more often than it should've Added Wave 6 Added Wave 7 (First Boss Fight, good luck, you need it!) Oct 22: Added a speedrun strat to the boss, but "You lack in discipline." (You won't find it) Oct 23: Prototyped farmer at midnight, It will soon use a pitchfork to block bullets and stab you. Oct 24: Farmer will now block bullets, minor bug fixes implemented, and the project might be laggy on low-end devices now. Use the turbowarp link! Oct 25: Farmer will now take damage from gunfire, pitchforks are still a hot mess, but functional! Beta for wave 8 drafted.