OBJECTIVE: deplete the enemy of their base health by sending out units and getting them to the edge of the enemies screen (the right side). CONTROLLS: click on unit tabs to select the specific unit, click away from the tabs to place that unit relative to the y position of the mouse cursor. Fill your ability meter by either defeating enemies or letting enemy units reach the edge. Then once fully charged, click the ability card of the ability you selected to use said ability. UNITS: Pistol: a weak spammable unit that are dangerous in numbers. Shot: Slightly tanky units that fire spreads of bullets with each shot from up close. AK: Agile units that can fire pretty fast with good range. Mini's: Extremely heavy units with an amazing fire-rate. Uzi: Nimble units that shoot a fast volley of bullets with poor accuracy. Scope: Frail units that stay back shoot from an amazing range. Burst: Agile units that shoot three bullets one after another from a decently large range. Rifler: Slow units that shoot from a pretty long range. Spray: Long range units that fire a large amount of bullets everywhere. Trishot: Moderate units that fire three bullets in three directions with every shot. ABILITIES: - Pistol Swarm: instantly summons five Pistol units for free. - Sugar Rush: buffs all friendly unit's speed and fire rate for five seconds. - Gold Boom: gives you 20 gold. - Bullet Barage: fires a large volley of bullets from your base. - Lock On: temporarily inflicts all enemies on screen with 'Locked On' allowing them to be targeted at any range by any unit. - Pep-Up Aura: summons an aura ring from your base to heal friendly units UPDATE NOTES: ADDED NEW UNITS: - Uzi - Scope - Burst - Rifler - Spray - Trishot ADDED ABILITIES: - Pistol Swarm - Sugar Rush - Gold Boom - Bullet Barage - Lock On - Pep-Up Aura Created a strategy system for the enemy team to make the game more challenging. Balance changes have been made to existing units. Added fresh new sound effects. Some bugs have been fixed: - Fixed an issue that would damage enemy units when the player hovers over them with the placement indicator. - Fixed an issue where multiple upgrades would be bought in quick succession when clicking for too long
This project was made by me, myself and nobody else :) Hope you guys enjoy this update, its been in the waiting for a while now.