INSTRUCTIONS Arrow keys or WASD to move. You can wall jump. Spacebar to swing your sword. Hitting an enemy with your sword will knock you in the opposite direction, so hitting an enemy while you are falling will knock you upwards. There are 3 levels. You can choose your level on the main menu, but I suggest you do them in order. Enemies: Bug: generic enemy Spike Bug: you can't jump on it, you have to use your sword Fly: like the first bug, but it flies Grape Warrior: You can't jump on it, because it has a spiky hat. Takes two hits to kill. will follow you if you get too close. Grape Ranger: You can't jump on it, because it has a spiky hat. Shoots from afar. You can deflect the arrows with your sword. Bombegranate: Drops bombs. You can move the bombs a little bit with your sword. Items: Potato: gives you a point and sometimes restores a small amount of HP. Golden Potato: gives you 3 points, restores a lot of HP, and gives you an extra life. Flag: sets your spawn point to that location. Key: after you grab them, you will be able to open doors that match the color of the key.
It took me roughly a year to make this The original project is here: https://scratch.mit.edu/projects/525054163 I was gonna make a fourth level with a boss fight, but I started high school and ran out of time... plus I want to learn new coding languages now, like python Thanks to @griffpatch for the tutorial series! It was really great! Most of the code is his, though I changed some of the behind-the-scenes stuff a lot. I coded all the enemies, as well as the level-switching system, the sword, and the HP system. You can try to remix, but the code is super messy... music from this: https://scratch.mit.edu/projects/128085501 and this: https://scratch.mit.edu/projects/104391733 Thanks to for teaching me how to animate a walkcycle. Thanks to for letting me use some of his code.