Engine by Howtomakeausername I fixed it so now you can run it on higher fps and you won't go turbo speed Now includes lines, better z-sorting, shadows! Instructions: - Arrow keys - look around, WASD - move, space - jump - Put on turbo mode, and adjust the triangle res for lower lag (lower res is higher lag) - Put mouse to top of screen for options - Field of view is how much view you have in degrees This 3D engine includes: - X,Z collisions and Y collisions (jump on the roof for proof, it also works both ways) - 3D triangles (Z-clipped) - Z Sorting -Lines -Shadows! (if you want to see interactibles go to my old 3d engine) Change log - v2.85 - Mobile friendly! Move your mouse to the sides of the screen to turn, keep it in the middle to look around a small area. Click to move forward! v2.75 - Shadows are now slightly transparent v2.74 - Fixed glitch of going into house, also fixed the ground so that it adjusts for FOV v2.64 - Fixed minor problem with xy clipping v2.63 - Various new updates such as lines, better z-sorting, shadows!!! and rgb color for each tri and line All other versions can be seen at my old 3d https://scratch.mit.edu/projects/381157413/ engine Credits: Inspiration: @chooper100 and @wo997 2d tri filler: @dadofmrlog New sorting method: @codingbio Sorter: @MegaApuTurkUltra z clipping for triangles: @s_tutorials Everything else: me ;) Thanks for @mathmathmath for his tutorial which got me into 3d There's an easter egg... You can fall of the ground if you go far enough (I suggest using forkphorus for it though). tags??? #new