Space to fly Q/E - Switch console modes. 0 - Switch console sub modes. 1-9 - Select Mode function V - Change screen - Console monitor - Other screen F - Leave console - View outside/Black screen? (Will just be a default actions button. such as opening doors and leaving/entering the console.) Screen 1 - Flight effect - Sub mode 1 - Dematerialization (Taking off effects) - Sub mode 2 - Rematerialization (Landing effects) Screen 2 - Chameleon circuit Screen 3 - Destination - Sub mode 1 - Main location - Sub mode 2 - Year/Time of location Screen 4 - Game settings Dev mode - Chameleon circuit never gets damaged/Repairs itself if already damaged. - No flight/landing cooldown - Left/Right arrow keys change power - Up/Down arrow keys change health Low power side effects
Sounds by doctor who. Plans/Cosmetics/Updates down here. Updates Dev mode (might rename to cheat mode since you don't really need to be me to use it.) Switching to police box exterior will now break the chameleon circuit until dev mode is activated Camera and screen now do 2 different things. (placeholder sprite though) Screen allows you to look at stats and settings Camera allows you to look at the current location without leaving the console. Both police box de/rematerialization effects are redone (although not entirely synced, but much better than before) Dying/Dying animation redone When your tardis dies mid landing it will get stuck and wait till there's enough hp to fully land UI's - Hartnell console - meter based life/power tracking - Short rectangle screen with distortion effects in attempt to match the 60s console Exteriors - Police box (Will vary based off the current regeneration) - TT Capsule Plans UI's/Police box/Interior's based off the current regeneration. Leaving and entering the tardis interior. Vortex hub. You'll be able to land in the vortex hub. Time winds will damage your tardis at random intervals but power can be gained quite quickly. Increase in hp and power. Coordinate based locations. Tags Tardis Doctor who