I will be making a game using my bosses. It will be a two player fighting game, where each player chooses a boss. Then, alternating, they play as their chosen boss, and the other player is the character that would fight the boss. The boss can do damage, but the non boss gains energy when they hit, in addition to a small amount of damage. When they are bosses, they use energy for different attacks, and they have more time as a boss. They can save up energy for a ton of time. Or they can choose to heal an amount equal to the energy gained. If a player or boss dies in the mini boss fight, their real life is halved. I will be working on the first version which will only have one or two bosses. Any ideas on stuff to change? Please let me know.