Welcome to the [untitled] world of no titles! Everything is black and white, you will face the risk of a painful death by the hands of the king of [untitled], [untitled], and you will also have virtually nothing to protect you! “Paradyse,” or something like that is what the hewmans call it, but we have given it the special nonexistent name of [untitled]! But who am I to suggest what the hewmans call things, a simply [untitled] narrator who is welcoming very warmly indeed a now [untitled] hewman? How to play: What do you think I was going to do [untitled] human? Tell you how to survive in this world! What insanity! All I will tell you is that the big monster is our special [untitled] king, that your score is on the right edge, and that all you will need is one control. What a beautifully simple [untitled] world! Oh. And let me be extra nice. Little dots will form around you over time. They will protect you from a few things, but why would I tell you what those things are? Extra note: Our [untitled] king loves the taste of freshly cooked hewmans. -[untitled] -[untitled] Didn’t I say -[untitled]? Maybe I didn’t. Still… Why are you here? This is how you, you [untitled] little hewman came to this world! You fell. You’re scrolling. Scrolling signifies…falling. Because your eyes are gradually looking lower into the text when you scroll. When you fall… Well… not gradually, but you do move lower when you fall. You see, that was stated in [untitled]’s law of gravitational force. The gravitational force between two objects is proportional to both their masses. Since the world of [untitled] is a massive world, When you fell, there was a strong gravitational force between you and our world. I’m tired of skipping so many lines. Anyway, you might ask, if it was the gravitational force between me and the world, why didn’t the world also accelerate towards me? That, my friend, (without the “r”) is answered with [untitled]’s second law. F=ma. F is force, m is mass, and a is acceleration. With some basic algebra, we can change that to a=F/m. This is it. The reason why the world din’t accelerate towards you (or at least accelerated at an unnoticeably small rate) is because it has lots of mass. In a=F/m, we can see that the acceleration of an object gets smaller when its mass gets bigger. But you, since you are very tiny, you were the one that accelerated to the world. Bye. No more scrolling for you.
I made the music, sounds, game components, and art. I used Griffpatch’s score tutorial but made the rest of the code.