Work in progress No reference to Frankenstein. _________________________ Use arrow keys or the joystick to move during a battle. Press SPACE to move through the dialogue in the text engine. Click on buttons with text and arrows to move throughout the game. Click the green flag TWICE to start. Click on the buildings to enter them. Click on your wand to go to your Wand Table.
Thanks to @griffpatch for the healthbar, counter, joystick (for mobile-friendliness), and platformer physics. Thanks to Scratch for the sprites and sounds. Thanks to Scratch and Google for the backdrops. Thanks to Alex Steve for the mirror effect: https://www.youtube.com/AlexSteve Thanks to @flashboyman , @JWhandle and Futures Lab for battle physics. https://www.youtube.com/channel/UC-rI1sIqPyU4evE2xFOkyFA Foundation of the text engine: Thanks to @Jconway1 for the text engine. The text engine took a while to transfer into my game, and after much testing, here is what I concluded in case you are in the same situation: TEXT ENGINE CODE (once you got it working, this is how I placed it in game): 1. when I receive _____ 2. wait 0.1 seconds 3. text 4. Wait 0.1 seconds _________________________ CHARACTER TALKING CODE (you should have a sprite that is meant to be talking along with the text engine, and is a character in your game): 1. broadcast _____ 2. wait until key SPACE pressed 3. wait 0.1 seconds __________________________ The broadcast should connect the two codes. Make sure that for each time you receive a broadcast in the text engine sprite, you make a new set of blocks. Do not continue down one set for all broadcasting. If you are not quite sure what this means, then look at the text engine code inside this project and you should see separate groups of the four blocks explained above in the TEXT ENGINE CODE. Also make sure that you have those wait blocks with a delay of between 0.1 and 0.5 seconds. Having them means that each text box is shown separately and does not stack them on each other, which is caused by the game typing the text at the same time.