Block Battles is a really fun game to play with friends, and it's mobile-friendly! To play, press the Regular Mode, Regular + Touch Mode or Touch Mode button (info about each game mode is at the end of these instructions), choose your mode (Normal or Random Mode), choose how many players are playing (between 2 to 10), choose how many CPU players you want (from 0 to the amount of players), choose the difficulty of all CPU players if you have any (info about CPU players are at the end of these instructions), let every player choose their skin between 40 skins (each skin will have a name and description, shown at the left side of the screen), let everyone choose where they will spawn, then start the game! To win, you have to get all the other blocks/players out. How to play: When it's your turn, an arrow will spin around your block. Click to stop it (the arrow only stops when you release), and the direction of the arrow is the direction you're moving in. A bar will appear on the right side of the screen, and a line will bounce upside-down inside it. Click to stop the line (the line stops as soon as you hold). The closer it is to the top of the bar (the red side), the further and faster your block will move. When you move, you can knock other blocks away, and if Regular + Touch Mode or Touch Mode is on, the player that gets knocked loses a life. If you fall off the arena or lose all your lives in Regular + Touch Mode and Touch Mode, you're out for the rest of the round! Modes: Regular Mode - Just the classic game, knock everyone out of the arena to get them out and win the round! Regular + Touch Mode - Regular Mode, but you have lives (you can choose how many lives everyone has when you customize your game, minimum is 1, maximum is 50), so you can get players out without pushing them away! If you hit someone, they lose a life, and if you lose all your lives, you're out... When it's your turn, the bottom-left of the screen will show how many lives you have. Touch Mode - Regular + Touch Mode, except the arena has become bigger, making it impossible to fall off, so you can spawn anywhere, and you can only get out by losing all your lives! After you choose that mode, you have to choose between 2 other modes again: Normal Mode - Just the normal game, unless you have chosen Regular + Touch or Touch Mode! Random Mode - In Random Mode, the arrow to choose your direction will still spin, but when you click, it'll spin and the direction it stops on is your direction. For the force, the line will simply just slowly move, except you'll have to roll by clicking to see your force. Each spin/roll will be VERY random! Be careful when choosing this mode, as rounds can become EXTREMELY long... CPU Players - CPU players are players that automatically play, instead of someone having to play. If you have any CPU players, you have to choose the difficulty of every single CPU player (individual difficulties for each CPU player aren't supported yet), from Easy, Normal, Medium, Hard, Harder, Tough, Insane and Extreme (all of them except for Medium, Tough and Extreme are Geometry Dash difficulties, hehe...). Here's a description for each difficulty: Easy: The player's direction is completely random every time, and the force is always low (from the bottom half of the bar). Normal: The player's direction is completely random every time, but the force is completely random from anywhere in the bar. Medium: The player's direction is completely random every time, but the force is always medium to max (from the upper part of the bar) Hard: The direction points at a random player, but slightly inaccurately, and the force is completely random. Harder: The direction is always at a random player with 100% accuracy, and the force is completely random. Tough: The player always points at a random player, but slightly inaccurately just like Hard, but the force is always medium to max. Insane: The player directly points at a random player, and the force is always medium to max. Extreme: The hardest difficulty. The player points at a random player every time, and always gets PERFECT (max force)!
Credits: NCS for the songs Sky High and Sky High pt. II Dimrain47 for the song Duality (Used in the actual game itself.) Current version: v26.6.1 (Made a very small change to the start, made the Block Battles and Customize Your Game text rotate, and added sound effects whenever a player moves!) Update history: v26.3, March 1st, 2026: Block Battles has released! v26.3.1 and v26.3.2: Bugfixes and more skins! v26.4, April 1st, 2026: Added Regular + Touch Mode, more skins, and bugfixes! v26.4.1: Added Touch Mode, more skins, and bugfixes! v26.5, May 1st, 2026: Added Random Mode, and more skins! v26.5.1, May 8th, 2026: Bugfixes and a new skin! v26.6, June 1st, 2026: Added CPU players, hitboxes, and a new skin! v26.6.1, June 4th, 2026: Added a small change to the start! v26.7, coming out on July 1st, 2026: Will add power-ups, and lots of bugfixes to CPU players! v26.7.1, coming out on July 21st, 2026: Will be a special update for my birthday, and add a limited edition skin, that will be available until August 21st! More updates soon! Additions in future updates (main updates will come out at the start of every month, v26.7 releases on July 1st): Building - When you customize your game, you can choose to turn building on or off. When building is on, each player will have their own brick that they can put wherever they want in the arena when picking their spawn points. If building is on, you can also choose if all bricks get destroyed by getting touched (you'll be able to customize how many touches), by falling, both, or if the brick is just invincible. Bricks can only move by getting pushed, and it can push other players off the arena. You can use your turn to move, or if your brick falls and it can't get destroyed by falling, spawn your brick wherever you want to. Once a brick is destroyed, it's gone for the entire round. Power-Ups (in update 26.7) - When you customize your game, you can choose if you want to have power-ups or not. Randomly, power-ups will appear around the arena. If you touch it, you get the power-up unless you already have one, and it lasts for 1 minute. Power-ups can be good, but some can be bad. Some examples of good power-ups are the shield, which is a circle around you that if anyone hits, you don't get pushed, but the player who hits you gets pushed away, breaking the shield, the strength power-up, which makes anyone you hit get pushed further, and more. Some bad power-ups are the light block power-up, which makes you lighter, making you get pushed further if you get hit, the invisibility power-up, which makes you completely invisible on your turn and slightly visible when it's not your turn, the weakness power-up, which makes players you hit get pushed less further, and the difficulty power-up, making the game harder by making the force line and direction arrow faster, the death power-up that has a 5% chance of spawning and instantly makes you lose if you get it, and more! Some power-ups can also have weaknesses, like the heavy block power-up, that makes you heavier, so you get pushed less further, but when you move on your turn, you move less further.