Instructions are in-game. Note that there are some new things you can do compared to the original engine, so be sure to read the instructions! See inside for full changelog. Most recent updates: June 12, 2022: - camera fix June 8, 2022: - Jump height varies depending on how long you hold the jump button. This also affects bouncing off of monitors, rocks, and enemies. April 21, 2022: - Fixed stage disappearing bug March 29, 2022: - Now much more easily remixable! I've revamped how to make level objects, visually separated scripts you'd want to edit, made variable types clearer, etc. - Can no longer spindash up walls. February 17, 2022: - Fixed more things with "run w/o screen refresh": - Draw distance is kept standard (for speedrunning reliability in games) - Simplified process of making new collideable objects February 7, 2022: - Reduced load times and simplified ring loading system. I guess all I had to do was set some custom blocks to "run without screen refresh" lol - Fixed collision issues with loop December 5, 2021: - jumping out of a light dash reverts your speed to previous - fixed instances of invincibility remaining forever after taking damage - "damage" and "looking up" costumes are now from the same original spritesheet as other costumes - other improvements to light dash - lost rings bounce more realistically - camera improvements October 10, 2021: - Fixed issue where getting hit by the enemy may cause the Game Over screen to but out (thanks @Bekfast_boy561 for pointing this out!) - changed pattern of ring scatter so that getting hit with few rings no longer makes them all go in the same direction - lost rings now bounce around October 9, 2021 (update 2 of the day) - It seems that there was a bug since the September 27 update where 20 rings scattered every time you took damage and you were invincible afterwards. Fixed that.