This is a basic simulation of evolution through a simplified representation of herbivores. Sample size determines the amount of animals per generation. Food sample size determines how plentiful the food is for the animals. Each animal as a basic amount of energy and when it is depleted it dies, the faster it is the more energy it depletes through movement, the larger amount of food it can store means its slower and the time between the movements determines how fast energy is used up. Currently working on the simulation of generations as well the passing down of characteristics as well as mutations occuring
it was made by me