TITAN:W,A,S,D RHEA:E,R,T,Y IAPETUS:U,I,O,P DIONE:F,G,H,J TETHYS:Z,X,C,V ENCELADUS:1,2,3,4 MIMAS:5,6,7,8 PLUTO:ARROW KEYS Barel Roll: https://scratch.mit.edu/projects/739287391/ Jovian: https://scratch.mit.edu/projects/849374672/ (Jovian VT is slightly outdated but im working on improving it)
PR Myriad by Digital Hourglass listen,i'm sorry this took so long, and even now im still a week late to the deadline but i hope the quality of this makes up for it. titan was well, quite a struggle i asked for help with it and i'd like to thank: https://scratch.mit.edu/users/TheFNF828/ https://scratch.mit.edu/users/Mercury898293/ and especially https://scratch.mit.edu/projects/1306106930/ for helping with the titan sprite. uhhhh that's about it for titan. rhea was mostly calm, the ring is relly heavy for scratch cuz i gave it the texture it has in pluto's reprisal. iapetus was fine until i found out that the texture map not only moves but also rotates so that was annoying. dione and tethys were the only easy part of this whole thing lol. enceladus having the little glowing effect was a bit annoying in the costume editor but we good, and mimas' texture map is... well... just see for yourself in the texturemap sprite on the inside of the project. oh and as for the character icons, easy to VT (except titan), but to code was a whole other story. now i would like to say here that, well... most of the texture maps, aswell as titans sprite were not vectored by me, technically. but i felt like being honest here so yuh, some stuff is vectored by a website BUUUTTTTT, before you call me out for ''fake vectors'', literally EVERYTHING besides the maps is done ENTIRELY BY ME so yeye. well that's about it, uhh, enjoys i guess :P (I won't be making Jovian anytime soon cuz this really tired me out but don't worry it will be made)