To navigate the menu and play, use the arrow keys to move, < to select, and > to go back. < = Attack > = Shield / = Special Holding a direction while attacking changes what attack you will do. Each fighter has a neutral, side, up, & down attack. Each fighter also has 2 special moves by using / or H. You can press Shield + Down to grab then left/right to throw. Press space to pause. You can do your ground special in the air by pressing down + special.
Update: I'm no longer working on this due to no one really liking this project. I would take this down, but I guess there's some value in this game. Psykid is unfinished Most credit goes to @Hobson-TV who made the original Scratch Bros Credit to @IceBryker for Psykids back air Also credit to the Scratch Bros Server, which you can join here (and definitely should we want people to socialize with us) https://scratch.mit.edu/projects/699184431/ The physics engine has been sort of borrowed from Super Accident Bros with multiple changes. That is why a lot of the new stuff here is already in SAB. Big changes - Added throws - Added back airs - Up airs are now attacks instead of recoveries (use your aerial special to recover now) - Spacedog is now the only character (for now) - Only 2 maps exist - hitstun actually exists now - Changed ledge physics (added 2 framing, ledge rolls, and only one can grab edge at a time) - Added replays (copied from Super Accident Bros) Other changes - added moves with set knockback - Ultimatum is now bigger - Added airdodging in all directions - Way more particle effects - new sound effects - Better drift during aerials Spacedog changes Nz - now a kick that sends up for combos Sz - now a dash attack Dz - New move that sends up Nair - Added sound effect Fair - More endlag Bair - New move Uair - Changed from recovery to 2 hit move Special - More endlag, added effect, can be cancelled by jumping Up Special - Recovery