WASDEQ to move, Arrow keys to look around.
This was the predecessor to XNS. Its main focus was to support point lighting and wavefront .obj assets. Original Notes and Credits below: ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Tutorial: https://scratch.mit.edu/discuss/topic/534565/?page=1#post-5496862 CONTROLS: WASDEQ ---------- movement Arrow Keys ---------- rotation Suprema Engine is a much more optimized version of my original engine that supports new features such as importing OBJ models. This engine was created to be used in an upcoming game, though is independent and can be easily used for other purposes. WHAT'S NEW: -Faster and more efficient system flow based on @ggenije's engine -Support for Wavefront OBJ -Delta Time which allows things like movement speed not affected by fps -Improved lighting module that works more like a real game engine -Can change the size of a mesh in real time -2.5D Models! WHAT SUCKS SO FAR: -Not as efficient as it can be, since meshes are duplicated every time a new mesh is created CODE CREDITS: -Inspired but not copied from @ggenije's engine. -@Vadik1 for OBJ importation algo (I made my own, but he came and made a faster and more stable one) -@MegaApuTurkUltra for the sorting algorithm -@bobojoeho for the triangle filler GRAPHICAL CREDITS: -Model is a decimated version of Suzanne by Willem-Paul van Overbruggen (I think) -Some RGB values are from RapidTables: https://www.rapidtables.com/web/color/RGB_Color.html MUSIC CREDITS: Music is by a guy called Jesse and can be found on YouTube: https://www.youtube.com/watch?v=SX6HbMdNFcM TAGS: