-Hold down on the screen to move around, or use wasd keys -up and down arrow keys to change items, you can also triple tap on the character to cycle your current item -The different colored rectangles on the side of the screen are doors, touch a door to enter a new room -Rooms for a zone will only refresh when you enter a new session (click the green flag again) -Doors are "one way" and non-euclidian but will lead to the same room when/if you reenter a door --"One way" means that going through a door there might not be a door where you came from, and if there is it (most likely) won't lead back to where you came from --You (theoretically) can have two doors lead to each other's room (but I haven't done it before) --Non-euclidian means that you could go up 4 times then left and be in the room you first were in IMPORTANT \/ Important stuff as a sort of reward for scrolling down here, meant to be for people who read the above but I can't force you to read the above before this You can have three "items" total (nothing, reseter, and guider) but you only have the first two unlocked at the start, you must find the zone room of the first zone to unlock the third Items Explanation \/ -Nothing is your fists, you can't do anything with nothing equipped since your holding nothing -The reseter will reset a random room once activated when you enter three rooms you haven't entered before (only matters if you enter them while the reseter is activated) -The guider can tell you what room and zone you're in, give you an explanation of it, and show what door a room leads to if you've entered that door before
Currently in Open Beta (You can become an official tester by asking in comments) Official testers get query manger access to be able to: Adjust Speed (Going super fast can glitch out the game) Force any specific room or zone to reset Go to any specific room or zone Modify any specific room Note to Testers: You must open query manger and click the console icon (>_) to open the console, commands are "reset (r/z) (#)" "goto (r/z) (#)" "mod (#) (ID)"