The game is on WIP for now. That means everything is subject to change and it's unfinished. Controls on the "tuto" button on tittle screen (just click on it). Key n to change slides. Additional things -Press "i" key to open inventory -Use the jump button to climb ropes and climbable tiles. -Click on the "play" button on the title screen to start the game. -You can bounce from some enemies, and it's higher than normal jumping (if jump key pressed). #games #All #trending #explore #beta
If your game lags, try turbowarp: https://turbowarp.org/753263877 The moles have very good aim. Be careful with their rocks. Tiles and graphics by me on scratch editor and piskel. Main engine from tile scrolling tutorials by Tile stamping inspired by top down rpg series Dialogue text engine by Stamp text engine by Updates ------------------------------------------------------------- Version 0.20 is out with new changes! -Adjusted the layout of the underground section on level 1 -Improved the cave section on the title screen -Changed a little the layout on level 2 and added the darkness effect -Level 3 is now darker. You can get around this with a new item found there. -Added 3 new hidden stars. Can you find them all? -Changed the passage to the open room in level 3 New version 0.10 is out! -The camera at the first part of level 1 has been changed -Adjusted the house interior -Added a climbing animation. -Edited a few of the stone tiles -Changed the dialogues from level 3 -Improved darkness effect on level 1 -When you defeat an enemy, as long as you can see it on screen, the coin particle will spawn where the enemy died. -Other minor adjustments. New update 0.09! -Added achievements. You will get 5 coins per achievement completed. You can see how many you have at your inventory -Finished level 3 layout (some changes still left). -Added a new enemy. A spider that walks. For now, it behaves like a slime, but it's faster and doesn't follow you. -Added icons to show when you can interact with doors and npcs. -Walking enemies like the spiders and slimes can now auto jump when they encounter a 1-tile obstacle. -Added captions to items and the tutorial. Thanks to for the engine. -You can now see the tutorial slides at your inventory too. -Some code changes. Update 0.08 (BIG CHANGES) 22/04/23 -changed the main tile engine. switched to stamping. That allows to have extra 200+ clones, but reduces the resolution a little. -With the clones reduced, now added a text engine! Made by . -Along the new text system, added a dialogue to the NPC on level 1!. It will change once you get the sword. -Updated the mountain layer on the title and first level background. -Updated cave background -Updates on level 3: New dialogue, layout (in progress),music, and testing a "dynamic" lightning system. -Minor tweaks. Update 0.07 -Added a new attack for the bat boss. when it goes up, it starts throwing rock downwards, and when its health reaches 50%, rocks start falling from the ceiling on the arena. -New level. Testing hanging spiders and lava tiles. - New object. A potion. Q key for using it if you have any, and it recovers 5 hp. Placed on some empty silver chests. You can see how many you have at your inventory. -New tittle screen. -Minor unnoticeable tweaks. -Changed level 1 music. -Added mid-level checkpoints. Also work in-between levels, so when you come back from level 2 to 1, you don't spawn at the beginning of the level. -You can now use the sword and the bow midair. -It is possible to bounce on moles now. New big update 0.06!!! -Added the first ever boss of the game. It's a giant bat. The gimmick is that you have to shoot it with arrows 3 times to knock it down and be able to strike it. -Added tutorial slides. Click on the "tuto" button and use n to change to the next slide. -You can play on the title screen by pressing t. Anything that you get (coins, items) is going to be deleted once you start the game -Added collectables. They're stars. Only 4 of them at the moment. 2 at level 1, 1 at level 2, and 1 for reaching max coins (99999). -Added main level 2 layout -New tiles (iron doors, need silver keys to open) -If you spend a lot of time on idle, the player will look at the camera. -Adjustments to player sprite -Sword attacks are slower, but deal more damage. -Your items are shown on the inventory screen. -Improved clouds and mountains on the background. -Other minor improvements. Update 0.05 is out! -Added a provisional tittle screen (that won't be the real name) -While you use your sword or charge the bow, the legs won't move until you walk. -Added a normal transition to level 2. Go to the right on the cave part of the first level -Changed the font of the coins -Added a provisional inventory -Changed the healthbar UI -Fixed layering between player and sword slash. -New tile type: climbable tiles. They will have a ˄ on them and will always be on the front layer -New tile type. Level transition. Key 8. Works the same way as doors. -It's easier to find secret passages. -Adjustments to player sprites -Minor additions