The game is on WIP for now. That means everything is subject to change and it's unfinished. Controls on the "tuto" button on tittle screen (just click on it). Key n to change slides. Additional things -Press "i" key to open inventory -Use the jump button to climb ropes and climbable tiles. -Click on the "play" button on the title screen to start the game. -You can bounce from some enemies, and it's higher than normal jumping (if jump key pressed). #games #All #trending #explore #beta
If your game lags, try turbowarp: https://turbowarp.org/753263877 The moles have very good aim. Be careful with their rocks. Tiles and graphics by me on scratch editor and piskel. Main engine from tile scrolling tutorials by @griffpatch Tile stamping inspired by @griffpatch top down rpg series Dialogue text engine by @jconway1 Stamp text engine by @-Rex- Updates ------------------------------------------------------------- Version 0.20 is out with new changes! -Adjusted the layout of the underground section on level 1 -Improved the cave section on the title screen -Changed a little the layout on level 2 and added the darkness effect -Level 3 is now darker. You can get around this with a new item found there. -Added 3 new hidden stars. Can you find them all? -Changed the passage to the open room in level 3 New version 0.10 is out! -The camera at the first part of level 1 has been changed -Adjusted the house interior -Added a climbing animation. -Edited a few of the stone tiles -Changed the dialogues from level 3 -Improved darkness effect on level 1 -When you defeat an enemy, as long as you can see it on screen, the coin particle will spawn where the enemy died. -Other minor adjustments. New update 0.09! -Added achievements. You will get 5 coins per achievement completed. You can see how many you have at your inventory -Finished level 3 layout (some changes still left). -Added a new enemy. A spider that walks. For now, it behaves like a slime, but it's faster and doesn't follow you. -Added icons to show when you can interact with doors and npcs. -Walking enemies like the spiders and slimes can now auto jump when they encounter a 1-tile obstacle. -Added captions to items and the tutorial. Thanks to for the engine. -You can now see the tutorial slides at your inventory too. -Some code changes. Update 0.08 (BIG CHANGES) 22/04/23 -changed the main tile engine. switched to stamping. That allows to have extra 200+ clones, but reduces the resolution a little. -With the clones reduced, now added a text engine! Made by . -Along the new text system, added a dialogue to the NPC on level 1!. It will change once you get the sword. -Updated the mountain layer on the title and first level background. -Updated cave background -Updates on level 3: New dialogue, layout (in progress),music, and testing a "dynamic" lightning system. -Minor tweaks. Update 0.07 -Added a new attack for the bat boss. when it goes up, it starts throwing rock downwards, and when its health reaches 50%, rocks start falling from the ceiling on the arena. -New level. Testing hanging spiders and lava tiles. - New object. A potion. Q key for using it if you have any, and it recovers 5 hp. Placed on some empty silver chests. You can see how many you have at your inventory. -New tittle screen. -Minor unnoticeable tweaks. -Changed level 1 music. -Added mid-level checkpoints. Also work in-between levels, so when you come back from level 2 to 1, you don't spawn at the beginning of the level. -You can now use the sword and the bow midair. -It is possible to bounce on moles now. New big update 0.06!!! -Added the first ever boss of the game. It's a giant bat. The gimmick is that you have to shoot it with arrows 3 times to knock it down and be able to strike it. -Added tutorial slides. Click on the "tuto" button and use n to change to the next slide. -You can play on the title screen by pressing t. Anything that you get (coins, items) is going to be deleted once you start the game -Added collectables. They're stars. Only 4 of them at the moment. 2 at level 1, 1 at level 2, and 1 for reaching max coins (99999). -Added main level 2 layout -New tiles (iron doors, need silver keys to open) -If you spend a lot of time on idle, the player will look at the camera. -Adjustments to player sprite -Sword attacks are slower, but deal more damage. -Your items are shown on the inventory screen. -Improved clouds and mountains on the background. -Other minor improvements. Update 0.05 is out! -Added a provisional tittle screen (that won't be the real name) -While you use your sword or charge the bow, the legs won't move until you walk. -Added a normal transition to level 2. Go to the right on the cave part of the first level -Changed the font of the coins -Added a provisional inventory -Changed the healthbar UI -Fixed layering between player and sword slash. -New tile type: climbable tiles. They will have a ˄ on them and will always be on the front layer -New tile type. Level transition. Key 8. Works the same way as doors. -It's easier to find secret passages. -Adjustments to player sprites -Minor additions