Sources: A friend of mine. https://en.wikipedia.org/wiki/Verlet_integration https://en.wikipedia.org/wiki/Inelastic_collision I think it's verlet integration. Think of them as bowling bowls ig? What this is: It's verlet integration but unlike the wikipedia page, this doesn't use velocity or time. I do have another one that does use velocity but it's not really the best as the collision method I used was made without velocity. It is possible to add velocity to it, but I might do that later. The collision is based off inelastic collision. I'm currently not taking physics as I chose chemistry (Maybe i could make quantum number simulation) over it, but I do take calc. This was a little bit hard since like calculus only covers a little bit about velocity and acceleration but when we do physics the equation is already given to us and we'd just derive it. Might use this in a game??