CURSE OF FEAR: Your party cannot change emotions from AFRAID if ignored that party member/members will be forced to be AFRAID again at the cost of being left at 1 Health Point. "The effect will wear off when Phase 2 initiates" ============================================= - PLAYER (AFRAID, SKILLS UNUSABLE) HP: 100 | ENERGY: 60 | - ICEFANG [AFRAID, SKILLS UNUSABLE] HP: 178 | ENERGY: 105 - RUDE [AFRAID, SKILLS UNUSABLE] HP: 128 | ENERGY: 99 - SPOOXTER [AFRAID, SKILLS UNUSABLE] HP: 130 | ENERGY: 100 | - COMIC [NEUTRAL] HP: 1100 | PP (Power Points): 450 ============================================= "Utilize ITEMS... they will be your key."