(UNFINISHED) Controls: [SPACE] to choose action - Correctly time attacks with [SPACE] when the ring shrinks [<] and [>] to select action + movement [^] and [v] to change heroes + movement (Enemies don't attack at all)
Gameplay Notes: During a movement turn, face an ally to throw them somewhere Notes: Very unfinished, just didn't use much time to finish it Mechanics itself work alright, which in reality, is all I needed to do, which is why I'm just publishing it now. This is because I've never done a tactical grid-based combat system When I'm less busy, I'll start working in Unity Art all by me, music credits in the project