Watch two armies struggle for dominance. -UNITS- RIFLEMAN Damage- (The probability that an enemy will die if hit) 65% FireRate- (The approximate amount bullets that a troop can fire per 10 seconds) 5 Inaccuracy- (The maximum amount of degrees by which a bullet can stray from it's target) 25 Range: (The maximum distance at which a unit can engage) 150 Secondary: (Tactical utility, takes 10 seconds to refresh) Smokerenade: Degrades enemy accuracy if firing through the cloud. Field of efficiency: Basic unit to protect weaker ones such as officers and mortars, effective against exposed infantry. Range: 150, Ignores cover. ASSAULT Damage: 40% FireRate: 20 Inaccuracy: 35 Range: 100 Secondary: Grenade: 95% damage vs. infantry, 35% vs. tank, 100 range, field damage, ignores cover. Field of efficiency: Effective against troops in cover. MACHINEGUN Damage: 35% FireRate: 80 Inaccuracy: 45 Range: 190 Perk: (Replaces secondary) Improves defense when in cover by 50%. Field of efficiency: Formidable defenders at short-medium ranges. SHARPSHOOTER Damage: 85% FireRate: 4 Inaccuracy: 10 Range: 260 Perk: Reduces enemy cover effect by 35% Field of efficiency: Deadly vs. infantry at long range, when protected. BAZOOKA Damage: 99% (Explosive) FireRate: 2 Innacuracy: 65 Range: 70 Perk: 65% damage to tanks Field of efficiency: Anti-tank, very effective when protected. MORTAR Damage: 90% (Explosive, Indirect) FireRate: 2 Innacuracy: (In this case, the amount by which the X and Y landing points can differ) 35 Range: 300 Perk: 50% damage to tanks Area of efficiency: Deadly to enemy defense and tanks at long range. MEDIC Damage: 40% FireRate: 4 Innacuracy: 25 Range: 50 Secondary: Med-Kit, 65% chance of rescuing infantry if shot within 5 seconds, 25 range. TANK Damage: 90% FireRate: 5 Innacuracy: 40 Range: 140 Secondary: 50 caliber LMG. Damage: 40% FireRate: 40, Innacuracy: 60, Range: 90 Extra perk: Cuts all gun damage by 20. (Divides) Reduces enemy tank damage by 3. Area of efficiency: Deadly vs. most infantry. Weak vs. Mortar at long range, as well as Bazooka when protected. OFFICER (WILL NOT BE AVAILABLE IN ALPHA) Damage: 70% FireRate: 6 Innacuracy: 20 Range: 165 Perk: Improves all aspects of nearby units by 25%. Area of effect: 350
2 do list: Respell 'Inaccuracy' correctly. Create clone-to-clone aim-bot. Note: Has minor blood. FireRate refers to the maximum amount of shots possible, unfortunately the aimbot I'm working on may cause slower shooting. (At least it'll make it more realistic.) I'll try to fix this as soon as possible. Also, units will only shoot enemies that are relatively in front of them.