P1: A and D to turn, W to move forward, S to move backward C for primary attack, V for secondary attack P2: Arrow keys to turn and move N for primary attack, M for secondary attack
-------------------------------------------------------------------------Update v3.02 - Altered/reverted a lot of art and design choices to fit with the general vibe of the game - Fixed Soooooo many bugs, most of which came from the creation of the ninja's reflect, which broke a large portion of the game I love this game, and I hope it goes in a more fun direction. Looking forward to creating vampire hopefully soon! ------------------------------------------------------------------------- ------------------------------------------------------------------------- MAJOR Update v3.01 The New version of the game. There are now THREE people working on this. Me, KingFrog and grass_grass_boi. - Added sounds to the game! - Various graphic changes (goodbye night light knight) :'( - added a health indicator instead of the variable being shown - added slight delay to ranger's attacks for satisfying pew pew. - We have added an "Audience" effect. We may remove this latter. each Time someone is hit, there is a 1/28 chance that they take an additional 3 damage, and the advance roars. I believe this adds a fun element of luck - Monk's punches now curve and align better with the punch's hitbox - Bigger fireballs for wizard :) New Characters: Ninja has been added!!! This has a good chance of being the last character we add Balance Changes: Buff Magician: decoy damage 5-->25, The decoy was only a mental trick and felt like it had no actual use in combat. This experimental (might nerf later XD) change could make him a scary opponent. @KingFrog6046