AT LEAST go read the Controls Section Below in Notes and Credits. Turbowarp HIGHLY Recommended: Scratch that, required. The game literally won't load half its assets. Go to the Turbowarp section below and click/copy the link. Only play with a moderately powered computer or above! (Unless you wanna refresh your page a million times to even be able to see the visuals properly AND lag if you dont have a very good computer.)
What this game, with scratch limitations in mind, will probably be a sandbox game where you can go and mess around with character abilities in a big map. Maybe one day, i'll get to know code and build this into a real game. Who knows? :) But, for now, enjoy! Once again, just use the turbowarp link. It wont make you reload this project constantly to get everything loading. ---EVENT ENDED--- Maybe next time? ---DISCLAIMER--- Sonic characters, sounds, and gameplay basis all belong to SEGA. Support them by buying and playing their high(ish)-quality games. Yes. This whole thing was built off Tomicool's original engine. I'm good at this aren't I!? Oh, and sprites off the spriter's resource. None from scratch. :) ---CONTROLS--- JUMP: Z while on the ground SPIN: Press down while at speed CROUCH: Press down and hold SPINDASH: Crouch and press Z to start. Press Z to charge and release down to launch LOOK UP: Press up and hold PEEL-OUT: Look up and press Z to start. Hold to charge up. Release UP key to launch SUPER SONIC: Jump and press Z and up in the air to transform. Must have at least 50 rings. MOVE: Arrow keys Dev Abilities: 1: Fire Shield 2: Bubble Shield 3: Electric Shield 4: Blue Shield 5: Speed Shoes (No particle effect yet, but it works. Sonic go BRRRRRRRRRRRRRRRRRRRRRR. Yes, two BRR jokes in one paper thingy I don't know) 6: Invincibility (No particle effect yet) 0: No shields (doesn't cancel effects) SHIELD ABILITIES/INSTA-SHIELD: Z whilst (oh outdated engrish) in the air (Blue Shield exchanges the insta-shield for an extra hit before losing rings) W: Gain Rings A: Lose Rings Q: Toggle sprint animations O: Special Character menu ---TURBOWARP--- Click here: https://turbowarp.org/756578259?interpolate Advanced settings: interpolate ---UPDATES AND PATCHES--- Version 1 Patch 1 -Fixed skid turn animation to only play when skidding to turn the other direction, not just to stop. -Added Blue Shield, Fire Shield, Bubble Shield, and Electric Shield. -Tweaked level design Patch 2 -Added Insta-shield -Added Peel-out Patch 3 -Classic styled rotation Note: Now that you're done looking at stuff that's been added a long time ago, why don't you look at the new stuff below that wasn't there before? :). Version 2 -Added W.I.P. Ring System -Added Super Sonic Patch 1 -Super Sonic Peelout oversight fixed -Added faster speed in air as Super Sonic Patch 2 -Added Shadow -Fixed able to go Super again while Super Patch 3 -Added Shadow abilities -Added Badniks Patch 4 -Fixed 1 frame offset of Homing Marker -Mobile version developed and released. See top. (Mobile Version Discarded until a foolproof version of this video comes out: https://www.youtube.com/watch?v=cI1mdVVvCWY) Patch 5 -Added W.I.P. Tails -Tweaked level design Patch 6 -Tails visuals completed -W.I.P. Tails ability (Unlimited flight) -Tweaked level design Patch 7 -Tweaked Tails tail visuals -Added Tails flight limit -Added wall push animation Patch 8 -Super Sonic overhaul Version 3 -Added Knuckles -New Sonic sprint animation -Added Shadow, Tails sprint animation -Fixed Tails Spindash animation oversight Patch 1 -Tweaked level design Patch 2 -Knuckles visuals almost complete -Knuckles abilities almost complete Patch 3 -Improved Sonic sprites (What was with Sonic's third spike?! LOL) -Added wip Mighty -Tails flying gravity from -0.2 to -0.4 -Instead of stopping completely, after air dash, shadows speed multiplied by 0.8 Patch 4 -Finished Knuckles visuals -Finished Knuckles code -Patch 5 -Added Mighty -Added Mighty Abilities Patch 6 -Step sound W.I.P. -Clipped Insta - Sheild audio back to remove other sound leaking in