Arrow keys to move. Move to a different room to escape the enemy. Atm enemy only shows up after the lightning flashes
Not finished. Atm it's just a tech demo for a 2D isometric game engine Engine includes swapable levels, using the stamp feature to draw the sprites. Has a level editor of sorts (add items per level only) Needs extra features to change sorting index. As well as deleting stuff. Basic collision to keep characters from moving inside stuff (Also per level additive only) Also contains an "intuitive" camera system. A cool automatically sequenced skipable dialogue which "just works" This was something I was cooking up for Halloween. But wasn't able to finish in time. Need to create more of the house for you to explore As well as some logic / metadata for locations/doors to make sure that the enemy can move and goes to the right places