READ ME! (PRESS SPACE TO START) SECTION 1 - How to play For a shorter description, Instructions, Notes, and Credits are here: https://scratch.mit.edu/discuss/topic/631131/ Update the log link: https://scratch.mit.edu/discuss/topic/631936/ To play the game, press space to spawn the Toads. You select the characters that cost the number underneath them in energy (bottom right) and they will go to their designated spots. If you don't have enough energy, don't worry, energy bolts will fall from the sky and they are worth 50 energy a bolt. When a character is placed, Hover over them to find how much energy they cost to level up, which can speed up the projectile, decrease wait time, and increase damage dealt. Some characters might not be able to level up. The characters will automatically shoot at the boss and all enemies (toads) in the way. The projectiles will go toward the boss and decrease the health (bottom left). The boss will summon toads that slowly walk toward the edge of the screen, making you lose. Each toad has a different amount of health, with the max being 14, but each projectile is worth one damage point. So even if you have Bowser in a lane with a toad with 14 health, Bowser will only deal one damage point at a time. You may click on the characters to boost them, which gives them a special attack. When a toad reached a "Dad-mower" (left of screen) the Dad-mower will go toward the end of the screen, defeating all toads in the way, and if a toad goes to the end of the screen, without a Dad-mower, you lose the game. The power-ups on the bottom of the screen will also help you defend your ground. The fire power-up will burn all toads and the lightning power-up will do the same, but with a shorter range. The snow power-up will slow down the boss and toads that touch it, slowing them down to about 50%. Character list: https://scratch.mit.edu/discuss/topic/640107/
SECTION 2 - Leveling up the characters, Events, notes, and credits Leveling up the characters (designated keys to press): 1 - Larry level 2 (25 energy) 2 - Iggy level 2 (50 energy) 3 - Wendy level 2 (150 energy) 4 - Lemmy level 2 (75 energy) 5 - Ludwig level 2 (200 energy) 6 - Morton level 2 (200 energy) 7 - Roy level 2 (200 energy) 8 - Larry level 3 (100 energy) 9 - Iggy level 3 (175 energy) 0 - Wendy level 3 (150 energy) L - Lemmy level 3 (150 energy) R - Roy level 3 (225 energy) M - Morton level 3 (225 energy) V - Ludwig level 3 (250 energy) T - Larry level 4 (200 energy) X - Iggy level 4 (250 energy) Q - Lemmy level 4 (200 energy) S - Wendy level 4 (200 energy) P - Ludwig level 4 (300 energy) Z - Morton level 4 (225 energy) K - Roy level 4 (275 energy) E - Larry level 5 (250 energy) C - Iggy level 5 (300 energy) G - Wendy level 5 (350 energy) U - Lemmy level 5 (250 energy) H - Ludwig level 5 (350 energy) Y - Morton level 5 (275 energy) F - Roy level 5 (300 energy) Events- This game only has two events. Enemy slow is where all toads and bosses are slowed down by %50, and koopa boost is where are character's damage is slightly increased. Credits: @AlbanFCG for the koopaling sprites Nintendo for the Bowser, Bowser Jr, Mario, Luigi, Koopalings, Hammer Bro, Fire Bro, and Sledge Bro The theme is made by Nintendo The starting theme is from Angry Birds Epic and the boss theme is from New Super Mario Bros U Turkey: https://scratch.mit.edu/projects/88317331/