----WARNING!! ---- WARNING!!-------- This game has a teensy bit of flashing lights and Jumpscares, if you feel uncomfortable by this, then click off. CONTROLS: 1,2,3,4,5,6,F Automatonophobia is the fear of things that false represent a sentient being, including ventriloquist dummies, animatronic creatures, mannequins, and wax statues. Sufferers may think that inanimate or robotic things, that seem to move on their own are potentially dangerous. Even some automophobic sufferers fear corpses, associated with necrophobia. ------------------ STORY: You are an old employee of Mitch Miller's animatronic warehouse, which was more of like a museum, full of all of Mitch Miller's past animatronics. you used to be there to make sure nothing got stolen or damaged by people wishing to go there. 21 years later, in 2001, You decide to take a trip down memory lane, and visit the old warehouse's basement. Little do you know, you are being hunted down by spirits from the past that inhabit these rusty and crooked animatronic mascots. Not only that, but the elevator that brought you down to this basement is busted. [To get the elevator to work you need to press the "Inspect computer" button to get the elevator to fix itself, too bad this takes 6 minutes.] It is now your goal to survive, and get out of there. ---------------------------- HOW TO SURVIVE: Felix The Ferret: Felix is a very mysterious animatronic, he's always watching, yet never is looking at you. But, on occasion, he will get close to your face, your goal after this is to flash his eyes with your flashlight, AKA, just holding down the f key. After this, Felix will suddenly return back to his idle pose. Dismol The Dormouse: This animatronic is WAY different from Felix in every way imaginable, he will be in the fourth room, when he decides its time to play, you will hear a chuckle, and you then need to quickly zap his eye with your tazer (AKA JUST CLICKING HIS EYEBALL) (The eye is the weak spot on this thing.) After this, he will return back to his regular self. Spectra The Bee: This thing likes the dark, but likes music MORE than the dark. She will lurk in room 5, right in front of her is a table with a radio on it. When she is feeling that its time to strike, She will reach towards the light bulb in her room, you can tell she moved by listening for the loud metal scraping. After this, you need to quickly turn on the radio, if you HAVE not turned the radio on fast enough, then say goodbye to your life. Dolly: Dolly is the only non animatronic of this bunch, this thing is actually based on Mitch Miller's daughter, it just happens to be here for no apparent reason. Dolly sits in room 2, all torn up, she can't really attack you, but DOES put you at risk. If you hear whispering, quickly go to room 2, and just watch them until the whispering stops, if you are NOT in the same room with this thing, then it will emit a sound that is so loud that it wakes up all of the animatronics at once, putting your life at risk. Samuel The Wolf: This animatronic is somewhwat like a combination between Felix and Dismol's mechanics, he stands motionless in room 3, but at times, he sneaks out, and goes straight for the oxygen room, to try and deactivate the oxygen supply, the way to stop him is by listening for a loud beeping, this signals that the oxygen level is decreasing, you then have to go to the 6th room, then hover your flashlight (in this case, your mouse) over his eyeball, after this, you need to re-activate the oxygen supply, what happens when you don't do this? well, you die. Good luck....
Me - Felix the Ferret's design, room design, game idea, Dolly's design, vectors, some of the sounds YT - Sounds #c_kat_ - Dismol the Dormouse's design #Trevor_Monsters205 - The idea for Spectra the Bee MUSIC: Mr. Sandman Sun Shine on Me Today The Most Mysterious Song on the Internet, but an AI continuously generates more of the song Way back home. hashtags (ignore) #game #art #gaming #videogame #all #horror