I was very inspired by fll (First Lego League) to make this. That is a place where you make a robot to to a bunch of tasks and I wanted to replicate it in scratch. I was able to accomplish that. I also know a lot about the ins and out of lists in scratch, so they helped me to do this also. What I tried to make a programming language a while ago called RCS Programming it is still posted that failure of a language. But I did learn a lot from it too. I am now working on a actual language, not a actual one its a essolang. I hope you guys like this and if I want to I can make a advanced program that this runs on. This project is a newly updated compiler language. This runs off of Chessin' I am currently working on a IDE for it. This is a IDE for it for robots. Art @Ryry2010 and @Garlick_BreadS21 Code @Ryry2010 Music @bubblebee3, @27mauluccim and @xxxxxcvb Inspiration First Lego League V0.3.5 (11/10/22) release V0.3.7 (11/10/22) bug fixes, car task V0.4.0 (11/10/22) bug fixes new attachment new song V0.4.1 (11/11/22) Mute button, polishing V0.5.0 (11/12/22) Sensor, bug fixes, Thumbnail update V0.5.1 (11/19/22) Bug Fixes V0.5.3 (11/23/22) Now can change maps V0.6.5 (11/24/22) Name Change. Bug Fixes, Fixed internal error in processing power, ultra fast loading time (no more waiting 10 seconds.) Perlin Noise in robot code. Switched from interpreter to compiler. V0.6.8 (11/28/22) Generate For Move only!! --Robot Code example import PerlinNoise size 100 attach 1, attach 2 move 100 move Generate turn 40 x 5 y 8 x 7, y 0 move 10, turn 90 move pn.25 (pn is a chance to move forward or back and need Perlin Noise imported to use.) --Board Code example: new.Type light, 0 0 new.Type car, 100 50 (x pos) (y pos) new.Data map, 1 (<--- map type)