Right now its just a beta, I will make it user friendly in the future but this is what it is now. It is actually compatible with all modern binary decoders. You can test it by going on google and searching binary decoder. Update: so scratch thinks that A = a so when I try to grab the ASCII value for a letter it grabs the value for the nearest a which in this case is capital A since it comes first on the list. This is a big issue that I can't solve, if anyone has any ideas please put them in the comments Press E for encode D for decode This encoder will be better than Griffpatches encoder when it is finished (Depending on what you think better is) . Griffpatches multiplayer encoder has 89 characters while this one has 256. It might be slower I don't know. How To Use For Game Development All the blank spaces in the code list are spaces you can put any character you might want to encode There are all English letters including capitals, numbers, and special characters (!@#?>) basically like everything If you need extra characters for some reason there are 161 extra spaces in the encoder. If you cool like me you will know how to expand this 161 extra character limit to whatever you want. (You can also use them as phrases such as broadcasts)
This was first just an idea I had while sitting in English class but it turned into a real way you can encode many many characters for a cloud multiplayer game. Encoding no work idk why nvm, it only encodes 1 digit