Read ALL instructions before playing! ⌖ Controls ⌖ Player 1: A and D to move, W to jump, 1 to shoot, 2 to shield. Player 2: < and > to move, ^ to jump, O to shoot, P to shield. Player 3: Toggle the middle button for player 3. Mouse to move, Click to shoot. ⌖ Gimmicks ⌖ Falling crates give power-ups for stronger bullets or boosts. When you activate your shield as soon as the bullet hits it, the bullet reflects back. ⌖ Level Gimmicks ⌖ 1: Crates can only spawn to the sides. 2: Pistol only. 3: Use bouncy pads to get higher up - use the W / ^ key to bounce higher! 4: The original Dinogame! 5: Just some pillars. (No gimmick) 6: The level bounces depending on how loud you are! 7: There is a giant wall of fire seperating the two players... 8: Jump from portal to portal! 9: Superflat world. 10: The dark Smiling Thwimp Pig cannot die, but you still shoot bullets at him! 11: Jump over the saws to collect crates. 12: No standing still! 13: Beware of the falling ice... it's dangerous! 14: See-Saw-Seen 15: The smasher comes to shock! 16: Beep Blocks. 17: Beep Blocks, but harder. 18: Don't get blown away by the fans! Or use them for your advantage! 19: The lasers zap predictably, but that doesn't mean they aren't dangerous... 20: Don't fall into the cursed pit! 21: The cannons try to shoot you down >:-) 22: Cobwebs slow you down, so beware! 23. Blowdryer PS: If you find any glitches, tell me so I can fix them!
NEW Changes (old below): - Original maps, each with their own gimmick - 2 new power-ups - Title menu + Map picker - Player 3 (Can still be buggy tho) Change Log: (@ June 27, 2025) Jun 27, 2025: Improved game start Jun 29, 2025: Players 1 and 2 can now pick up crates before player 3 does Jun 29, 2025: Removed intro when playing again Jun 30, 2025: Fixed some bugs with player 3 Jun 30, 2025: Added map 23: Blowdryer Old Changes (Old version shared @ Nov 09, 2022): 1. 35 New maps 2. New players 3. Map chooser 4. Crates occur more 5. Black Thwimps are dangerous; can't be killed, and shoot by themselves. However, you will shoot towards the closest enemy/player