You can play this game on mobile, but it can get really laggy... so I can't help it if any devices explode... Click on the monsters to deal damage, and when they are dead, you can earn coins, and level up your mercenaries. Get more mercenaries, deal more damage, and beat bosses for more coins! And, when the time is right, use Chronos' Timewarp to gain Soulstones for even more damage!
--------------------------------------------------------------- 100 views! Let's get this to 150!! --------------------------------------------------------------- This game was inspired by Clicker Heroes, a game by Playsaurus. I added a few things to the game to make it more... unique... I think... - This game is auto-clicker-proof (You cannot 'kill' the monster until you stop clicking). - I will reset the Global HZE after every update. - No save files, I'm sorry :( - Turbo makes it lag a lot more so I recommend using the regular version. Version History: v1.00 - Added monsters, bosses, zones, beastiary, currency and other basic systems. v1.01 - Some bug fixes, added Mercenaries, some changes to internal systems and animations. More monsters and bosses were added. v1.02 - More bug fixes, added sound enabling/disabling, toggling with mercenaries, progression/farming mode buttons. v1.03 - Minor bug fixes, added Timewarp, Soulstone currency and DPS bonuses. v1.04 - Bug fixes, Slightly changed positions of certain buttons, Beastiary now fully functional. v1.05 - Mercenaries and cost system fully established, Minor bug fixes, Mercenaries can now affect stats, such as Coins, DPS and Click/Tap Damage. v1.06 - Mercenaries become 'gilded' at level 100, with various bonuses. Chronos is the only one that does no extra damage, but instead unlocks Timewarp. v1.07 - Gilded Mercenary bonuses added for Gilded mercenaries from Dee onwards. v1.08 - Fixed Cost glitch for Mercenaries, Added Click/Tap Damage bonuses for gilded Kai, Avery and Plutarch. v1.09 - Added Aura for Primal Bosses, Enemy Health Scale (to show %of Current Health/Original Health), some bug fixes v1.10 - Bug fixes, Soulstones can now be earned, and deal damage, added new SFX v1.11 - Primal bosses added, system of earning Soulstones added. v1.12 - New mercenaries known as the Eternals [Doi - Yoko] added, though they cannot be hired and levelled up yet, Mercenaries are given story-like descriptions v1.13 - Fixed several minor bugs, Eternals can be hired, levelled up, and can deal damage, gilds and bonuses also added for Eternals v1.14 - Soulstone count glitch fixed, Restarting game now resets EVERYTHING including Soulstones v1.15 - New look for primal boss auras added, tap damage past Level 100 Avery no longer has a decimal point for players who haven't Timewarped yet. v1.16 - The highest Zone achieved globally can now be seen by players, some bug fixes. Game experience can no longer differ if a player is signed in or not. v1.17 - New Hitbox added to make it easier to attack enemies without missing, Nug also spawns every couple of minutes and gives you a random sum of coins, numbers no longer appear on the section that names the monsters. v1.18 - Several bug fixes, updates to hitbox and menu button added to access all features in one place. The system used to deal gradual damage by DPS updated v1.19 - Many bug fixes, added a higher order Beastiary that contains descriptions of the new Centurion bosses that appear every 100 levels until 1200, added Zephyrs that can boost level progress and only appear after passing level 150. Lands are no longer seen as variables. v1.20 - Bug Fixes, updated soundtrack so it is more original, monsters in the beastiary are only shown in full brightness if you have already discovered them, changed hitbox shape. v1.21 - Kills required to advance is no longer seen as a variable, and is given a new look, the level and land visual is changed, and the visual representation for the coins, DPS and Click/Tap Damage units are also changed, normal monsters do not appear in boss fights and some monsters have flipped appearances. v1.22 - More bug fixes, added golems to the game, each with their own mysterious abilities. (Well, they're not really that mysterious if you look at the code) The Global HZE had to be reset because it was tampered with during game testing in the last update. Also added some in-game instructions for those unbothered to read. v1.23 - Updated the coin collection animation and made the coins rainbow when you defeat a boss. Bug fixes for the deaths of enemies, new ambience sounds and added new dynamics for soundtrack to change after each Timewarp.