+ Use the ARROW KEYS to move and rotate. + Toggle editor mode with SPACE. + Load a compressed map by pressing L. You can get a compressed map by copying the CODE variable on the editor screen. (Share in the comments if you like). + In editor mode, draw with the MOUSE. + In editor mode, you are located at the orange dot. Can't draw there!
Thanks to the Scratch Team for the feature! I'll try my best to reply to comments, but there are way more than I'm used to. Scratch definitely grew bigger since I left a year or so ago. TO GROW THE MAP: make a remix and change the game_width and game_height variables inside the editor sprite! Maps that are giant are too hard to edit in this version, but if you remix, we would love to see a huge maze! Example: https://scratch.mit.edu/projects/110514546/ Array-based raycaster. More efficient than a normal Raycaster because it uses math instead of checking colors or sending sprites out to detect things. I added basic texturing on the walls. You can change the rnedering stats inside by modifying the initialize routine on the arraycast sprite. _@res is the resolution, _@fov is field of view, etc... I chose parameters that make this project run well on most computers. Also, I'm not dead (First project in about a year though).