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its a failure because the way i coded it makes the shapes squish depending on the camera coordinate 15/11/2022 figured out what was going wrong and im trying to fix it 15/11/2022 maybe i didnt 15/11/2022 i have no idea what happened. the solution i tried was meant to work but completely failed 18/11/2022 I got it to work by setting an actual focal length (1) in order to calculate better ray lengths. Next step is to make it so that objects out of fov do not render at all 24/11/2022 camera rotation is a bit funky but ill figure out a solution later