I said it's coming out on June 22nd but I suck at release dates It's finally out! Here are the controls: L/R arrow keys: Move Z: Jump Space: Toggle debug menu Update log: 1.0.0: Release 1.1.0: Added code that would make the velocity variable go to a positive when you go left instead of a negative, also added a glow in Volcanic Eruption 1.2.0: Added two new playable characters: Z-101 and Z-102. They play exactly the same as Tommy. 1.3.0: Added two new MORE playable characters, Z-104 and Z-105. They also play exactly the same as Tommy. 1.4.0: Added @Luke51632 as a playable character. Can you guess what he plays like? Go on, guess. I bet you don't know the answer. He plays exactly like Tommy. 1.4.1: Added a little "Mission" thing in the title cards. 1.4.2: Changed the expressions and poses on the characters in the "FIN" image. 1.5.0: up up down down left right left right T̴̮̣̟͛̽̇Ĥ̶͉͆͛E̶͔͉̒Y̷̮̓ ̷̠͌W̶̫̖̎Ị̶͖̟̉̅́L̷̰͍̀̕L̴̘̪̐͂͘ ̷̧̀P̴̱̮͌Ä̵̖́̌Ỹ̸̰͓͋̎ 1.5.1: Changed credits music to an original song titled "How Peaceful" 2.0.0: Added final boss (very unfinished) 2.0.1: Changed the "Tommy Team presents" to "Stuck in the Loop Productions presents" following the studio's rebrand 2.1.0: Removed final boss because of how insanely unfinished it is 2.1.1: Winter update. Swift Shores looks the most different. 2.1.2: Everything looks normal now. 2.1.3: Removed the "Classic" stuff because TTG:R is now cancelled 2.2.0: Overhauled some visuals of the game, including giving Tommy his new sprite, and making some levels look less rough. Also changed the menu music 2.2.1: Removed Luke51632 as a playable character per his request
Double click the flag because the sound effects at the beginning sometimes won't play Neat lil' facts: 1. There was meant to be a final boss but because of it's heavily unfinished state it never got added, so that's why there's only a cutscene. 2. There is a Japanese dub of this game, it appears when Tommy says something. Try switching your language to see! Oh wait, it doesn't work. I think. 3. Prism Palace is from an old Sonic fangame that I never finished, so it got recycled and placed in here. Prism Palace was actually never meant to be in the game in the first place. 4. Most of the soundtrack is from Sonic '06, although Prism Palace was a remix of the unused Hidden Palace music from Sonic 2 made in Beepbox, the ending cutscene used SA2 music, and Tutorial used Cyberspace 1-1: Database from Sonic Frontiers. The credits music used to be "Bonnie's Lullaby" from the Five Nights at Freddy's series. The "FIN" image is "Don't Go" from FNAF 3. 5. Tommy wasn't always called Tommy, he was called Tyrone or Ty in some old projects. 6. This game has a very buggy prototype, you can view it here: scratch.mit.edu/projects/657969628/ He was meant to shoot out of his lil' blaster thingy.