
* MOBILE FRIENDLY * If you're unfamiliar with Repton, DON'T start with this game, start with the original, here - https://scratch.mit.edu/projects/277922830/ Arrow Keys (or WASD) - Move Repton Enter - Pause/Status M - Map E - Lose a Life R - Restart from last Checkpoint Q - Quit to Menu On mobile Repton can be controlled by swiping left, right, up or down. This is a very large, difficult and confusing game! You WILL get soft-locked in this game! In order to complete Repton 2, you must:- Collect all the 4,744 earth sections Collect all the 1,634 diamonds Kill all the 18 monsters Use all the 64 transporters Collect all the 42 jigsaw puzzle pieces Enter the "star port", which is positioned at the top right-hand corner of the first screen. Each level requires you to solve a series of puzzles by determining your routes carefully. The puzzles are often craftily constructed, and some involve a time element. A rock or egg will fall if it is unsupported, and if a falling rock lands on you, it will kill you. Contact with the monsters, spirits, meteors or skulls is also fatal . You have three lives. There is no time limit to any section of the game. Scattered through the 16 levels are all the jigsaw pieces of a 42-piece puzzle. When each piece is collected, it reappears at the bottom of the first screen. The completed puzzle reads "Repton 2 Is Ended". The surface of the first screen cannot be accessed immediately because the way is blocked by five "guardian" skulls. Five puzzle pieces are also inaccessible due to another five "guardian" skulls. These skulls do, however, disappear. One pair disappears when each of the following is accomplished: Collecting all the earth, collecting all the diamonds, killing all the monsters, using all the transporters, and collecting 41 out of the 42 puzzle pieces. The surface of the first screen can then be reached and the "star port" can be accessed. Transporters: The 16 levels are linked by transporters. Each transporter may only be used once, and it always transports to the same position on the same screen. Whenever a transporter is used, a checkpoint is created. You can restart from the last checkpoint at any time. Eggs And Monsters: When an egg falls, it cracks upon landing and a monster emerges. The monsters are killed by falling boulders. Spirits: On many levels, there are up to eight spirits. Spirits always follow the walls to their left until they reach a cage. When a spirit enters a cage, it changes into a diamond. Therefore, to complete the game, you must also cage all the spirits. Spirits are normally immune to any falling object. However, it is sometimes possible to daze a spirit by collecting all the diamonds from directly around it or by dropping boulders onto it. This is to be avoided, as the spirit will then move endlessly in a small circle. Meteors: Meteors fall from above on six of the levels of play. Two other levels are also open to space, but no meteors fall from the sky. Safes and Keys: Some diamonds are hidden in safes which can only be opened by locating and moving over a combination key. When a key is collected, all the safes on that level open to reveal their diamonds. Status Characters: Two of the levels contain status characters. These simply show you the current status screen, equivalent to pressing the Enter key. Also when you walk over a status character, a checkpoint is saved. Scoring: Each earth section scores 3, 4 or 5 points. Each diamond scores 6 points. Saving and Loading: When you return to the main menu your progress is saved. You can load and save the current game state using the buttons on the bottom right of this screen. Note that pressing the green flag does not reset your progress, but reverts to the last checkpoint saved. Help!?!!?! Although there are many routes to complete the game, some transporters on the first screen must be accessed before others. You will learn this with experience. In the settings you can turn on "Guided Mode" which highlights one possible sequence of transporters. Also, from the settings menu you can turn on "Infinite Lives" mode. This will help greatly in exploring the different levels. In the original game, you could not view your current status without walking on a Status Character, and there were no maps. To make things easier in this version, you can turn on the status panel to always display on your screen. Regardless, your current status and current maps are always available using key-presses! NB unlike in the original game, you don't have to walk on the Status Character to remove the Guardian Skulls from the first screen (when the time comes...) If you've got this far... Good luck! You'll need it! If you really need help and would like to follow a walkthrough of the game, I recommend this one: https://www.stairwaytohell.com/gamehelp/faq-repton2-jp.txt I can confirm this game CAN be completed (albeit with the aid of the maps, a few save-states and many restarts!)
Repton 2 was originally created by Tim Tyler for the BBC Micro and Acorn Electron, and released by Superior Software in 1985. The game music is a version of "The Chrysanthemum" by Scott Joplin, which was the original music in the game. Swipe engine by @noyco Options slider by @RokCoder Load/Save icons by @awesome-llama Load/Save processing by @RokCoder's Save Game Toolkit - https://scratch.mit.edu/projects/322485485/ All sprites, graphics, sounds and music taken from the existing Repton games for the BBC Micro or the PC. The thumbnail is taken from the original intended Repton 2 loading screen, but was never used. The introduction speech was created using Superior Software's "Speech!" program for the BBC Micro. The original Repton 2 game included speech in the loading screen as an advertisement for "Speech!", which was released in 1986. The small font was a pixel font used in the original Repton 3 game. The large font is called Baby Teeth. The Intellectual Property rights for Repton are owned by Superior Interactive. #games #mobile #retro #puzzle #maze #Repton #description(The original and complete Repton 2 game recreated in Scratch!)