||THIS GAME CONTAINS FLASHING LIGHTS|| The sequel, now with more variables to control! ___________________________________________ arrow keys/WASD to move, left-click/space for pretty flames 1-9 to select different preset flamethrower modes H to hide/show controls Q to toggle dontburnself on/off(its not that good lol) F to toggle autofire B to summon a box R to clear flame particles P to save control settings, O to load control settings ___________________________________________ CONTROLS: fireVel - The initial speed that the flame particles come out as velMult - Continually multiplies this value to fireVel over time, negative values will cause flashing lights risingflame - Make flames rise/fall over time fireSpread - Changes how focused/spread out flame particles are baseColor - Initial color of the flames colorMultiplier - Changes how quickly the flames change color baseBrightness - Initial brightness of the flames brightnessMultiplier - Changes how quickly the brightness increases or decreases waitAmount - The wait time before firing another flame particle decayMultiplier - Determines how quickly flames fade out baseSize - Initial size of the flames sizeMultiplier - How quickly flames will change size
Platformer script by @3006268 (Dead account now rip) Cat made from creating a new program in scratch Everything else made by me This is a sequel to the first project I did, where my plan was to make a semi-realistic flamethrower, I hope this one is better than the previous one!