~ Bio ~ Name: Accessories: Tribe (If any): Rank(If in tribe(loner?)): Backstory (optional): ---------------------------------------------------------------------------------------------------- ~ Monster Bio ~ Revived or Reincarnated: Abilities (only up to 2 special abilities): Intelligence? (if Reincarnated): Rememberer or Nonrememberer? (if Reincarnated): ---------------------------------------------------------------------------------------------------- Ability Ideas (monsters only): Scent Playing : Can manipulate smells. Through Seer : Basically xray vision. Land Grasper : Can feel as if physically objects, beings, trees, land, up to 5 miles in range.
WOA WOA WOA! TOP REMIXED??! :D THANK YOU GYS!! ^^ No need to ask if you can join!! Species: Woodsills are a small deer creature, around the size of a small dog and they have sharp teeth. They can also stand on their hind legs whenever they want to, and they can hold things with their opposable thumbs. RPG: The Woodsills fight to survive in a world they weren't meant to be in. Monsters lurk at night and day. Monsters that also used to be Woodsills. One Woodsills genes were spread when they weren't supposed to be. When the infected Woodsill's related died, they were revived as monsters. The Woodsills only noticed this after a few decades, when it was too late. They made their own tribes, separating their selves from each other. The remaining infected Woodsill remained by themselves. A few Woodsills, who were certain they were infected, made their own tribe. Loners: .infinite. Tribes: Tribe Zouzaski: Noninfected. They do not welcome any outsiders into their tribe. They are a very well organized tribe, but they are very aggressive. Any infected are killed and burned. Ranks: Chief: 1/1 Chief's Mate: 0/1 Healers/SpiritTalkers: 0/3 Defenders/Fighters (hunting, fighting, guarding tribe): .infinite. Gatherers (gather the hunted food taken down by the Defenders, gather medicines, gather food that grows from plant life, gather fire wood, etc. (they also bury bodies) : .infinite. Scouts: (spy, scout, explore, etc.): 0/7 Tribe Rekou: Noninfected. They accept outsiders, but they do not allow the outsiders to have mates, and if any relationships are noticed between the outsider and any tribe member the outsider will receive severe punishments. Ranks: Leader: 0/1 Spirit Talkers: 2/3 Nursers/Healers: 0/7 Defenders/Warriors: .infinite. Scouts: 6/10 Gatherers: 1/15 Tribe Drarari: Infected. They accept outsiders, especially ones who are positive they are infected. Any uninfected are killed. Ranks: King: 1/1 King's mates: 0/5 Killers: .infinite. Healers/Nursery Caretakers: 1/10 Runners: (spies, alert the tribe of trespassers so that the killers may kill the trespassers.) 0/15 Assistants: (They gather for the tribe and assist any who need them): .infinite. Monsters: The Revived: The revived are basically the zombie ones. Except they come back with mutations that give them advantages, and they have lost all consciousness of what they were. .infinite. The Reincarnated: The reincarnated are not exactly zombies. They come back with mutations like the revived, but sometimes they may come back as a whole new monsterly creature. The reincarnated actually may have self consciousness, and sometimes may even remember their past life. 2/30 Nonrememberers 6/7 Rememberers RULES: Do not be a jerk. Your character during roleplay can get jerky though. Just keep content appropriate. (Gore/blood is allowed.) If you want a monster, you can draw on the base, edit the lineart whatever, or you can draw your own. Anything that isn't a Woodsill can't be infected/a monster. If you can't decide what role to make your character, you can go here: http://www.mauvecloud.net/randomchooser.html or you can ask me to use it for you if cannot go to the site, and I'll give you the randomly generated role.